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Two-Weapon Rules for 3.5e
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<blockquote data-quote="comrade raoul" data-source="post: 872638" data-attributes="member: 554"><p>I'm in a two-weapon fighting sort of mood today, as evidenced by my <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=49648" target="_blank">revised tempest</a>, which you might want to check out. I also thought I'd include the house rules I expect to use when 3.5e comes out. While I mostly like the new version of the two-weapon fighting, I think it's too good for rogues, who really should spend more feats. I'd also had some other two-weapon feats, which I'd mean to use with the new system.</p><p></p><p><strong>Ambidexterity [General]</strong></p><p><strong>Prerequisites:</strong> Dex 15+, base attack bonus +1</p><p>You've got a knack for using both of your hands with equal grace and precision, which offers a number of advantages.</p><p><strong>Benefit:</strong> You suffer no special penalties for using your off-hand (for example, a previously right-handed character whose right hands are disabled or restrained may pick a lock or fight with a weapon in his left hand at no penalty), you gain a +2 competence bonus to Escape Artist and Perform (Juggling) checks, and you may perform sneak attacks with your off-hand. If you are fighting with two weapons, you designate which of your hands is your "primary hand" and which is your "off-hand" at the beginning of each round (thus determining which hand receives your full strength bonus to damage, or, under some circumstances, which hand may be used for additional attacks).</p><p><strong>Normal:</strong> You may not perform sneak attacks with your off-hand.</p><p><em><strong>Note:</strong> The restriction under "normal" is a new house rule, but a very important one. Rogues now need to spend two feats, as they once did, to get an increased number of sneak attacks. This feat is of little interest to non-rogues.</em></p><p></p><p><strong>Twin Sword Style [General, Fighter]</strong></p><p><strong>Prerequisites:</strong> Dex 15+, Expertise, Int 13+, Two-Weapon Fighting, Weapon Focus, base attack bonus +3</p><p>You have special training in fighting with a pair of blades.</p><p><strong>Benefit:</strong> Choose one of the following weapons: dagger, shortsword, scimitar, longsword, bastard sword. You must have taken the Weapon Focus feat with the weapon you choose. When wielding a weapon of that type in each hand, you may designate a single opponent at the beginning of your action, against whom you gain a +1 dodge bonus until your next action. If your off-hand weapon is not light, reduce your penalties from two-weapon fighting by 2 (that is, you suffer penalties as though your off-hand weapon were a light weapon).</p><p><em><strong>Note:</strong> Based on the regional feat from the FRCS, but built to make off-hand weapons of the same size more appealing. Drizz't has this feat. Essentially, this is two fairly weak benefits (slightly increased two-weapon damage, the 3.0 dodge) rolled up into a one stronger feat, with prerequisites.</em></p><p></p><p><strong>Circle Attack [General, Fighter]</strong></p><p><strong>Prerequisites:</strong> Proficiency with a double weapon, Two-Weapon Fighting, base attack bonus +6</p><p>You can perform a quick attack with both ends of a double weapon, striking two adjacent foes.</p><p><strong>Benefit:</strong> As a standard action, you may declare that you're using this feat. Make an attack with one end of your double weapon; you suffer the normal penalties for two-weapon fighting, and you may not increase your Strength bonus to damage. If you hit, you may immediately make an attack with the other end of your weapon against a different, adjacent opponent.</p><p><em><strong>Note:</strong> Based on the weak Circle Kick feat in Sword & Fist, but it's only a standard action. Adds a unique style to double weapons, I think.</em></p><p></p><p>Generally, these three feats help diversify the ways in which characters fight with two weapons. Some characters will be happy with a pair of light weapons and only take Two-Weapon Fighting and its higher-level cousins. Rogues will take Two-Weapon Fighting and Ambidexterity. Dedicated fighter-types who want to maximize their damage output will probably take Twin Sword Style or Circle Attack; there are good reasons for each.</p><p></p><p>Note that the 3.5e version of my Tempest revision shouldn't have Ambidexterity as a prerequisite.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 872638, member: 554"] I'm in a two-weapon fighting sort of mood today, as evidenced by my [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=49648]revised tempest[/URL], which you might want to check out. I also thought I'd include the house rules I expect to use when 3.5e comes out. While I mostly like the new version of the two-weapon fighting, I think it's too good for rogues, who really should spend more feats. I'd also had some other two-weapon feats, which I'd mean to use with the new system. [b]Ambidexterity [General][/b] [b]Prerequisites:[/b] Dex 15+, base attack bonus +1 You've got a knack for using both of your hands with equal grace and precision, which offers a number of advantages. [b]Benefit:[/b] You suffer no special penalties for using your off-hand (for example, a previously right-handed character whose right hands are disabled or restrained may pick a lock or fight with a weapon in his left hand at no penalty), you gain a +2 competence bonus to Escape Artist and Perform (Juggling) checks, and you may perform sneak attacks with your off-hand. If you are fighting with two weapons, you designate which of your hands is your "primary hand" and which is your "off-hand" at the beginning of each round (thus determining which hand receives your full strength bonus to damage, or, under some circumstances, which hand may be used for additional attacks). [b]Normal:[/b] You may not perform sneak attacks with your off-hand. [i][b]Note:[/b] The restriction under "normal" is a new house rule, but a very important one. Rogues now need to spend two feats, as they once did, to get an increased number of sneak attacks. This feat is of little interest to non-rogues.[/i] [b]Twin Sword Style [General, Fighter][/b] [b]Prerequisites:[/b] Dex 15+, Expertise, Int 13+, Two-Weapon Fighting, Weapon Focus, base attack bonus +3 You have special training in fighting with a pair of blades. [b]Benefit:[/b] Choose one of the following weapons: dagger, shortsword, scimitar, longsword, bastard sword. You must have taken the Weapon Focus feat with the weapon you choose. When wielding a weapon of that type in each hand, you may designate a single opponent at the beginning of your action, against whom you gain a +1 dodge bonus until your next action. If your off-hand weapon is not light, reduce your penalties from two-weapon fighting by 2 (that is, you suffer penalties as though your off-hand weapon were a light weapon). [i][b]Note:[/b] Based on the regional feat from the FRCS, but built to make off-hand weapons of the same size more appealing. Drizz't has this feat. Essentially, this is two fairly weak benefits (slightly increased two-weapon damage, the 3.0 dodge) rolled up into a one stronger feat, with prerequisites.[/i] [b]Circle Attack [General, Fighter][/b] [b]Prerequisites:[/b] Proficiency with a double weapon, Two-Weapon Fighting, base attack bonus +6 You can perform a quick attack with both ends of a double weapon, striking two adjacent foes. [b]Benefit:[/b] As a standard action, you may declare that you're using this feat. Make an attack with one end of your double weapon; you suffer the normal penalties for two-weapon fighting, and you may not increase your Strength bonus to damage. If you hit, you may immediately make an attack with the other end of your weapon against a different, adjacent opponent. [i][b]Note:[/b] Based on the weak Circle Kick feat in Sword & Fist, but it's only a standard action. Adds a unique style to double weapons, I think.[/i] Generally, these three feats help diversify the ways in which characters fight with two weapons. Some characters will be happy with a pair of light weapons and only take Two-Weapon Fighting and its higher-level cousins. Rogues will take Two-Weapon Fighting and Ambidexterity. Dedicated fighter-types who want to maximize their damage output will probably take Twin Sword Style or Circle Attack; there are good reasons for each. Note that the 3.5e version of my Tempest revision shouldn't have Ambidexterity as a prerequisite. [/QUOTE]
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