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Two-Weapon Rules for 3.5e
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<blockquote data-quote="Winterthorn" data-source="post: 884237" data-attributes="member: 1702"><p><strong>Good stuff!</strong></p><p></p><p>Nice! I like what I see <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Any thoughts about the handling of double weapons--like the classic: the quarterstaff--in comparison to handling two separate weapons?</p><p></p><p>I was always disappointed that the quarterstaff seemed to get short changed in 3.0--too many penalties for such an intrinsically well balanced weapon that is so easy to procure...</p><p></p><p><strong>Quarterstaff Talent [General]</strong></p><p><strong>Prerequisites:</strong> Dex 13+, base attack bonus +1</p><p>You are exceptionally fond of using the quarterstaff as your principle weapon for attack and/or defense.</p><p><strong>Benefit:</strong> When wielding a quarterstaff, you waive the -4 penalty to your off-hand attacks.</p><p><strong>Normal:</strong> Off-hand attacks with a quarterstaff suffer a -4 penalty to the attack roll.</p><p><strong>Special:</strong> Monks and Rangers, by virtue of their martial styles and experiences unique to both, coincidently gain this feat for free at 1st level.</p><p><strong><em>Note:</em></strong><em> This feat is unorthodox in that it serves only one weapon, yet the quarterstaff is a highly accessible weapon for most classes--it's cheap to buy and esy to make. This feat is written more for "mechanical completeness" rather than leaving it as a new ability for just two tweaked classes in my game. Considering that the off-hand attack with a quarterstaff is considered "light", two attacks (via the full attack option) with this feat would offer spellcasters a -4, -4... The question remains as to how Two-Weapon Fighting 3.5 would affect this? (I still haven't seen "the details" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />) An ambitious character with Two-Weapon Fighting 3.0 would lower melee penalties down to just -2, -2... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></em></p><p></p><p>Too "specific" maybe? I'm still thinking about it all... As I've said, I think the quarterstaff seems under-utilized in the 3.0 game given its availablity, I hope 3.5 corrects this! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>-W.</p></blockquote><p></p>
[QUOTE="Winterthorn, post: 884237, member: 1702"] [b]Good stuff![/b] Nice! I like what I see :) Any thoughts about the handling of double weapons--like the classic: the quarterstaff--in comparison to handling two separate weapons? I was always disappointed that the quarterstaff seemed to get short changed in 3.0--too many penalties for such an intrinsically well balanced weapon that is so easy to procure... [b]Quarterstaff Talent [General] Prerequisites:[/b] Dex 13+, base attack bonus +1 You are exceptionally fond of using the quarterstaff as your principle weapon for attack and/or defense. [b]Benefit:[/b] When wielding a quarterstaff, you waive the -4 penalty to your off-hand attacks. [b]Normal:[/b] Off-hand attacks with a quarterstaff suffer a -4 penalty to the attack roll. [b]Special:[/b] Monks and Rangers, by virtue of their martial styles and experiences unique to both, coincidently gain this feat for free at 1st level. [b][i]Note:[/i][/b][i] This feat is unorthodox in that it serves only one weapon, yet the quarterstaff is a highly accessible weapon for most classes--it's cheap to buy and esy to make. This feat is written more for "mechanical completeness" rather than leaving it as a new ability for just two tweaked classes in my game. Considering that the off-hand attack with a quarterstaff is considered "light", two attacks (via the full attack option) with this feat would offer spellcasters a -4, -4... The question remains as to how Two-Weapon Fighting 3.5 would affect this? (I still haven't seen "the details" ;)) An ambitious character with Two-Weapon Fighting 3.0 would lower melee penalties down to just -2, -2... :)[/i] Too "specific" maybe? I'm still thinking about it all... As I've said, I think the quarterstaff seems under-utilized in the 3.0 game given its availablity, I hope 3.5 corrects this! :) -W. [/QUOTE]
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