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Two-weapon warrior archetype: Twin Blades
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<blockquote data-quote="Celtavian" data-source="post: 5407136" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>It can be interpreted both ways.</p><p></p><p>But I think the text in the first balance entry is key to reading the second. It removes the word alternatively. And seems to imply that wielding a one handed weapon in the off hand is like a light weapon in addition to the penalty reductions.</p><p></p><p>You are giving up a massive amount of defense to gain a powerful offense.</p><p></p><p>I did the math on the defensive advantages of Armor Training and Mastery.</p><p></p><p>Let's say +4 Full Plate Armor straight up with a 20 Dex.</p><p></p><p>Normal Fighter's defense:</p><p></p><p>AC 28 (13 armor, 5 dex) Touch: 15 FF: 23</p><p></p><p>DR 5/- for Armor Mastery</p><p></p><p>Two-weapon warrior</p><p></p><p>AC 24 (13 armor, +1 dex) Touch 11 FF 23</p><p></p><p>Armor against melee attacks when full attacking 29. Not ranged attacks touch or otherwise. </p><p></p><p>No DR</p><p></p><p>That's a pretty big reduction in DR.</p><p></p><p></p><p>You can mitigate some of the defensive loss with Mithril Fullplate. You can also boost DR to 8/- with Adamantine Full Plate with the regular fighter.</p><p></p><p></p><p>But after doing the math, the Two-weapon Warrior is looking a lot better. When you start compounding bonuses for weapon enhancements like Holy or Flaming or Burst weapons, the two attacks for AoOs and Standard action attacks far exceeds the +4 bonus from Weapon Training.</p><p></p><p>Two-weapon warriors start to become powerful offensive machines. That still hit as well as the regular warrior. More chances to crit along with more chances to miss of course.</p><p></p><p>The two-weapon fighting does work with thrown weapons. Nowhere does it say melee only. So you could load up on darts or thrown daggers or some other thrown weapon and with quickdraw do a ton of damage from range. It will cost you substantially more money than a bow to do this, but it could still make you a fairly effective ranged attacker with thrown weapons and 6 or 7 attacks with full str bonus, full attack two weapon bonus, and whatever type of daggers or thrown weapons you can get.</p><p></p><p>I'm now tempted to give up the defense to try this archetype to be a powerful offensive machine. I could be brutal. Though Two-weapon fighting will always take much longer to build to a powerful level unlike Two-hander fighting which is strong out of the gate and stays strong all the way up.</p><p></p><p>That's the disadvantage of two-weapon fighting. Takes a long time to shine compared to Two-hander fighters and archer types. Even takes longer than the sword and shield types. But might be real powerful once I get to high level and we usually do reach 15th plus when we put our minds to it. So I might try it.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5407136, member: 5834"] [b]re[/b] It can be interpreted both ways. But I think the text in the first balance entry is key to reading the second. It removes the word alternatively. And seems to imply that wielding a one handed weapon in the off hand is like a light weapon in addition to the penalty reductions. You are giving up a massive amount of defense to gain a powerful offense. I did the math on the defensive advantages of Armor Training and Mastery. Let's say +4 Full Plate Armor straight up with a 20 Dex. Normal Fighter's defense: AC 28 (13 armor, 5 dex) Touch: 15 FF: 23 DR 5/- for Armor Mastery Two-weapon warrior AC 24 (13 armor, +1 dex) Touch 11 FF 23 Armor against melee attacks when full attacking 29. Not ranged attacks touch or otherwise. No DR That's a pretty big reduction in DR. You can mitigate some of the defensive loss with Mithril Fullplate. You can also boost DR to 8/- with Adamantine Full Plate with the regular fighter. But after doing the math, the Two-weapon Warrior is looking a lot better. When you start compounding bonuses for weapon enhancements like Holy or Flaming or Burst weapons, the two attacks for AoOs and Standard action attacks far exceeds the +4 bonus from Weapon Training. Two-weapon warriors start to become powerful offensive machines. That still hit as well as the regular warrior. More chances to crit along with more chances to miss of course. The two-weapon fighting does work with thrown weapons. Nowhere does it say melee only. So you could load up on darts or thrown daggers or some other thrown weapon and with quickdraw do a ton of damage from range. It will cost you substantially more money than a bow to do this, but it could still make you a fairly effective ranged attacker with thrown weapons and 6 or 7 attacks with full str bonus, full attack two weapon bonus, and whatever type of daggers or thrown weapons you can get. I'm now tempted to give up the defense to try this archetype to be a powerful offensive machine. I could be brutal. Though Two-weapon fighting will always take much longer to build to a powerful level unlike Two-hander fighting which is strong out of the gate and stays strong all the way up. That's the disadvantage of two-weapon fighting. Takes a long time to shine compared to Two-hander fighters and archer types. Even takes longer than the sword and shield types. But might be real powerful once I get to high level and we usually do reach 15th plus when we put our minds to it. So I might try it. [/QUOTE]
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Two-weapon warrior archetype: Twin Blades
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