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General Tabletop Discussion
*Dungeons & Dragons
Two wizard homebrew mechanics: any unintended consequences?
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<blockquote data-quote="DeviousQuail" data-source="post: 9790289" data-attributes="member: 7025431"><p>Marked as 5e 2014, but if you see anything that applies to 5e 2024 feel free to include it.</p><p></p><p>I've got two mechanical changes for wizards that I like. I'm putting this out there incase anyone can think of anything that would make these changes broken.</p><p></p><p>1. Spell Prep</p><p>At 1st level wizards are able to prepare a number of spells equal to their Int Mod (min 1). <em>This removes the "plus wizard spell level" part from the normal wizard.</em></p><p></p><p>At 2nd level the school based casters gain "X Savant". Wizards with this feature always treat spells of their school, that are in their spell books, as prepared. <em>Potentially way more prepared spells than 5e wizard, but with a thematic list.</em></p><p></p><p>At 2nd level other wizard subclasses gain the "Magic Adept" feature. Wizards with this feature choose two spell schools. They can prepare a number of spells from these schools equal to their wizard level. You can change one of these schools at level up. <em>Effectively the same number of prepared spells as a 5e wizard, but with a bit more of a theme than the 5e grab bag.</em></p><p></p><p>2. Book Casting</p><p>At 1st level, as an action you open your spellbook to a spell of your choice and make an Arcana check equal to 10 + the spells base level. On a success you temporarily treat the spell as prepared. If you do not cast or begin casting the spell by the end of your next turn you lose the preparation. Once you have cast the spell the spell is no longer prepared. <em>Book Casting isn't a great name, but it gets the idea of the feature across. Open your spell book and try to cast a spell that you haven't prepared. I wasn't sure if it's powerful enough to need a use limit. I figure it's too slow of a feature to see any kind of regular use in combat.</em></p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 9790289, member: 7025431"] Marked as 5e 2014, but if you see anything that applies to 5e 2024 feel free to include it. I've got two mechanical changes for wizards that I like. I'm putting this out there incase anyone can think of anything that would make these changes broken. 1. Spell Prep At 1st level wizards are able to prepare a number of spells equal to their Int Mod (min 1). [I]This removes the "plus wizard spell level" part from the normal wizard.[/I] At 2nd level the school based casters gain "X Savant". Wizards with this feature always treat spells of their school, that are in their spell books, as prepared. [I]Potentially way more prepared spells than 5e wizard, but with a thematic list.[/I] At 2nd level other wizard subclasses gain the "Magic Adept" feature. Wizards with this feature choose two spell schools. They can prepare a number of spells from these schools equal to their wizard level. You can change one of these schools at level up. [I]Effectively the same number of prepared spells as a 5e wizard, but with a bit more of a theme than the 5e grab bag.[/I] 2. Book Casting At 1st level, as an action you open your spellbook to a spell of your choice and make an Arcana check equal to 10 + the spells base level. On a success you temporarily treat the spell as prepared. If you do not cast or begin casting the spell by the end of your next turn you lose the preparation. Once you have cast the spell the spell is no longer prepared. [I]Book Casting isn't a great name, but it gets the idea of the feature across. Open your spell book and try to cast a spell that you haven't prepared. I wasn't sure if it's powerful enough to need a use limit. I figure it's too slow of a feature to see any kind of regular use in combat.[/I] [/QUOTE]
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Two wizard homebrew mechanics: any unintended consequences?
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