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Community
General Tabletop Discussion
*Dungeons & Dragons
Two wizard homebrew mechanics: any unintended consequences?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9790378" data-attributes="member: 6790260"><p>The main problem with the proposed Savant feature is not that it is thematic, it's that it will push players <em>even more</em> to focus on the very best spell schools. Divination would be pretty thoroughly nerfed, I'll give you that, but the three you mention would be an enormous buff. You'll get a crapload of cookie-cutter blaster wizards, for example, because anyone who wants to be a blaster can just take Evocation (which they were almost certainly going to take anyway), and now they'll have every spell they could want at their fingertips so long as they can learn it by levelling up.</p><p></p><p>More or less, in your desire to make Wizards more thematic, this will most likely just mean you never see the less-useful options like Necromancy or Divination.</p><p></p><p>The main problem with "Book Casting" is that you've now made every Wizard <em>legit actually</em> Batman Wizard. Sure, they can only cast 3-5 spells "naturally", but literally every spell they ever learn is, at most, 30 seconds away. Even for 9th-level spells, assuming proficiency and +5 Int mod, that's a minimum skill roll of 1+5+6=12, meaning you succeed 13/20 = 65% of the time, so you'll need more than 5 rounds to cast it only 0.35^5 = ~0.525% of the time, and 2nd level spells are guaranteed.</p><p></p><p>So...yeah. A usage limit is absolutely required if you want to avoid turning every Wizard into "I'm Batman" outside of combat.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9790378, member: 6790260"] The main problem with the proposed Savant feature is not that it is thematic, it's that it will push players [I]even more[/I] to focus on the very best spell schools. Divination would be pretty thoroughly nerfed, I'll give you that, but the three you mention would be an enormous buff. You'll get a crapload of cookie-cutter blaster wizards, for example, because anyone who wants to be a blaster can just take Evocation (which they were almost certainly going to take anyway), and now they'll have every spell they could want at their fingertips so long as they can learn it by levelling up. More or less, in your desire to make Wizards more thematic, this will most likely just mean you never see the less-useful options like Necromancy or Divination. The main problem with "Book Casting" is that you've now made every Wizard [I]legit actually[/I] Batman Wizard. Sure, they can only cast 3-5 spells "naturally", but literally every spell they ever learn is, at most, 30 seconds away. Even for 9th-level spells, assuming proficiency and +5 Int mod, that's a minimum skill roll of 1+5+6=12, meaning you succeed 13/20 = 65% of the time, so you'll need more than 5 rounds to cast it only 0.35^5 = ~0.525% of the time, and 2nd level spells are guaranteed. So...yeah. A usage limit is absolutely required if you want to avoid turning every Wizard into "I'm Batman" outside of combat. [/QUOTE]
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Two wizard homebrew mechanics: any unintended consequences?
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