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Twowolves' Scarred Lands Monster Race Mods
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<blockquote data-quote="Twowolves" data-source="post: 3585615" data-attributes="member: 18093"><p>As promised, here are the notes I have been using to bring a bit of balance and functionality to some of the races in the Scarred Lands setting. Bare bones as it may be, here is the first contestant: The Proud.</p><p></p><p>The Proud are feline centaurs, likely created by the titan Hrinruuk the Hunter. They roam the Plains of Lede and the Bleak Savannah in extended family packs, leading a nomadic and primitive lifestyle.</p><p></p><p>The Proud</p><p>Large Monstrous Humanoid</p><p>Space/Reach: 10'/5'</p><p>Racial Hit Dice: 4d8 (BAB:+4, 2 Feats, Saves: Fort +1 Ref +4 Will +4, +1 to any Ability Score, Skill points = 7x(2+Int Mod), class skills: Handle Animal, Hide, Jump, Listen, Move Silently, Spot, Survival)</p><p>Skill Bonuses: +4 racial bonus to Hide (but -4 size, so net +0) and +4 Move Silently checks (+8 to Hide checks in tall grass or heavy undergrowth, net +4), +2 to Handle Animal checks </p><p>Spd: 40'</p><p>Natural Armor: +5</p><p>Abilities: S:+8 (size) D:+2 C:+2 I:-2 W:+2 Chr:-2</p><p>Special Attacks: Natural attack: Claw 1d6</p><p>Special Qualities: Darkvision 60', Keen Senes, Scent</p><p>Automatic Languages: Leonid, Ledean (Common)</p><p>Bonus Languages: Middle Elven (Elven), Titanspeech-Gaurak (Orcish)</p><p>Favored Class: Ranger</p><p>Level Adjustment: +3</p><p></p><p></p><p></p><p>Next up, Ratmen (4 kinds!)</p></blockquote><p></p>
[QUOTE="Twowolves, post: 3585615, member: 18093"] As promised, here are the notes I have been using to bring a bit of balance and functionality to some of the races in the Scarred Lands setting. Bare bones as it may be, here is the first contestant: The Proud. The Proud are feline centaurs, likely created by the titan Hrinruuk the Hunter. They roam the Plains of Lede and the Bleak Savannah in extended family packs, leading a nomadic and primitive lifestyle. The Proud Large Monstrous Humanoid Space/Reach: 10'/5' Racial Hit Dice: 4d8 (BAB:+4, 2 Feats, Saves: Fort +1 Ref +4 Will +4, +1 to any Ability Score, Skill points = 7x(2+Int Mod), class skills: Handle Animal, Hide, Jump, Listen, Move Silently, Spot, Survival) Skill Bonuses: +4 racial bonus to Hide (but -4 size, so net +0) and +4 Move Silently checks (+8 to Hide checks in tall grass or heavy undergrowth, net +4), +2 to Handle Animal checks Spd: 40' Natural Armor: +5 Abilities: S:+8 (size) D:+2 C:+2 I:-2 W:+2 Chr:-2 Special Attacks: Natural attack: Claw 1d6 Special Qualities: Darkvision 60', Keen Senes, Scent Automatic Languages: Leonid, Ledean (Common) Bonus Languages: Middle Elven (Elven), Titanspeech-Gaurak (Orcish) Favored Class: Ranger Level Adjustment: +3 Next up, Ratmen (4 kinds!) [/QUOTE]
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