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Twowolves' Scarred Lands PrCs
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<blockquote data-quote="Machiavelli" data-source="post: 3603482" data-attributes="member: 40964"><p>Um, you're welcome? I didn't invent this, I just learned how to use it after a few hundred posts.</p><p></p><p>Well, with a thank you like that, I probably should at least lend my opinions...</p><p></p><p>This prestige class looks like a Monk++ (a bad thing balance-wise). You miss out on the assorted class abilities of the monk by switching to the Exemplar, but you retain full advancement in the core class abilities that really give the Monk some "punch". That's fine, and generally a pretty good way to handle the "cost" of taking a prestige class. You even added a list of feats and abilities as some non-optimized but still useful prerequisites. Kudos on the good design!</p><p></p><p>The trouble is that the assorted abilities gained are VERY significantly higher-powered than the monk abilities lost. Full BAB progression is a huge addition to the monk's core abilities. The natural armor bonus and damage reduction synergizes very nicely with the monk's AC progression (which the Examplar retains). The Meditation abilities are all very cool and quite useful, and are on par with the base Monk abilities, but there are four of them (which isn't bad by itself, by any means, but adds a decent amount of power to the already over-powered prestige class). The improved evasion is compressed into fewer levels. The bonus feats are as frequent as a Fighter, and the list of available feats is very generous (in fact, it includes an epic feat at non-epic levels!).</p><p></p><p>I would drop the BAB to 3/4, for starters. Drop the Flurry of Blows progression ("frantic flailing of limbs" doesn't sound like it matches your description of an Exemplar, anyway). Drop either the natural armor (Ironbone doesn't make sense for natural armor, anyway, unless you're growing lithoderms like a Goliath) or the AC progression, or just the damage reduction. Reduce the bonus feats to every 3rd level, and drop that epic feat deal.</p><p></p><p>If you think I've gone too far, maybe only take a little of my advice for changes, but I really do think changes need to be made to tone this down a bit.</p><p></p><p></p><p>Thanks for listening!</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3603482, member: 40964"] Um, you're welcome? I didn't invent this, I just learned how to use it after a few hundred posts. Well, with a thank you like that, I probably should at least lend my opinions... This prestige class looks like a Monk++ (a bad thing balance-wise). You miss out on the assorted class abilities of the monk by switching to the Exemplar, but you retain full advancement in the core class abilities that really give the Monk some "punch". That's fine, and generally a pretty good way to handle the "cost" of taking a prestige class. You even added a list of feats and abilities as some non-optimized but still useful prerequisites. Kudos on the good design! The trouble is that the assorted abilities gained are VERY significantly higher-powered than the monk abilities lost. Full BAB progression is a huge addition to the monk's core abilities. The natural armor bonus and damage reduction synergizes very nicely with the monk's AC progression (which the Examplar retains). The Meditation abilities are all very cool and quite useful, and are on par with the base Monk abilities, but there are four of them (which isn't bad by itself, by any means, but adds a decent amount of power to the already over-powered prestige class). The improved evasion is compressed into fewer levels. The bonus feats are as frequent as a Fighter, and the list of available feats is very generous (in fact, it includes an epic feat at non-epic levels!). I would drop the BAB to 3/4, for starters. Drop the Flurry of Blows progression ("frantic flailing of limbs" doesn't sound like it matches your description of an Exemplar, anyway). Drop either the natural armor (Ironbone doesn't make sense for natural armor, anyway, unless you're growing lithoderms like a Goliath) or the AC progression, or just the damage reduction. Reduce the bonus feats to every 3rd level, and drop that epic feat deal. If you think I've gone too far, maybe only take a little of my advice for changes, but I really do think changes need to be made to tone this down a bit. Thanks for listening! [/QUOTE]
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