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Twowolves' Scarred Lands PrCs
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<blockquote data-quote="Twowolves" data-source="post: 3603701" data-attributes="member: 18093"><p>Thanks for the input! Yes the class is a monk on crack, so to speak, but that's the intention, sorta. I'll go over some of the rationalizations below.</p><p></p><p>The Fighter BAB: I thought long and hard on this one, and I went with it for one main reason: no weapons. Members of the PrC cannot use weapons of any kind, ever. At higher levels, I felt the class needed the slight boost (which is only 4 points over 10 levels) to be able to stay competitive. They won't be able to have any weapon special abilities (bane, flaming, etc) either, which also played into my thought process.</p><p></p><p>Ironbone and Ironskin: This class evolved from some Scarred Lands source material, in which these abilities were espressly laid out. I figured they were worth keeping. Once the "official" version of these came out (as bonus feats instead of class abilities) they were beyond worthless, granting the bonus only to nonlethal damage. Monk AC bonus is slow and not that great (4 points over 20 levels), and the Wis bonus to AC (the real boon) is retained in any case.</p><p></p><p>Meditation: Yes there are four abilities, but only two are of any real benefit. </p><p></p><p>Bonus feats: This is one area I was a tad bit worried about being too much. As for the epic feat, I suppose including it here is my own little bias showing through, since I never felt that the feat should have been epic in the first place! Again, as with the Fighter BAB, I originally thought this would help with the lack of magical weapons and abilties.</p><p></p><p>Improved Evasion: The class gets it at 5th level, so the earliest a character can get it via this class is 10th character level. That's actually 1 level after it's available to a single-classed monk. </p><p></p><p>Taking all 10 levels in this class, a monk would give up Diamond Body (immunity to poisons), Diamond Soul (Spell Resistance), Timeless Body (doesn't age), Abundant Step (Dim Door 1/day), Quivering Palm (Ouch!), Tongue of the Sun and Moon (meh), Empty Body (Etherealness? ouch!), and Perfect Body. In return, he will regain the spell resistance (at 5 points lower rating), can go without food and water for long periods, hold his breath longer, 5 bonus martial arts feats, and becomes essentially a Lawful Outsider (Darkvision 60', some energy resistances 10, Smite Chaos, and the aforementioned spell resistance). However, note that once reaching 10th level and gaining the Axiomatic-ish template and the 5th bonus feat, he can't be raised, reincarnated, or reserructed! I'm still on the fence on this one too, but it does give the PC something to think about. </p><p></p><p>Thanks for looking it over, and for the helpful advice and input!</p></blockquote><p></p>
[QUOTE="Twowolves, post: 3603701, member: 18093"] Thanks for the input! Yes the class is a monk on crack, so to speak, but that's the intention, sorta. I'll go over some of the rationalizations below. The Fighter BAB: I thought long and hard on this one, and I went with it for one main reason: no weapons. Members of the PrC cannot use weapons of any kind, ever. At higher levels, I felt the class needed the slight boost (which is only 4 points over 10 levels) to be able to stay competitive. They won't be able to have any weapon special abilities (bane, flaming, etc) either, which also played into my thought process. Ironbone and Ironskin: This class evolved from some Scarred Lands source material, in which these abilities were espressly laid out. I figured they were worth keeping. Once the "official" version of these came out (as bonus feats instead of class abilities) they were beyond worthless, granting the bonus only to nonlethal damage. Monk AC bonus is slow and not that great (4 points over 20 levels), and the Wis bonus to AC (the real boon) is retained in any case. Meditation: Yes there are four abilities, but only two are of any real benefit. Bonus feats: This is one area I was a tad bit worried about being too much. As for the epic feat, I suppose including it here is my own little bias showing through, since I never felt that the feat should have been epic in the first place! Again, as with the Fighter BAB, I originally thought this would help with the lack of magical weapons and abilties. Improved Evasion: The class gets it at 5th level, so the earliest a character can get it via this class is 10th character level. That's actually 1 level after it's available to a single-classed monk. Taking all 10 levels in this class, a monk would give up Diamond Body (immunity to poisons), Diamond Soul (Spell Resistance), Timeless Body (doesn't age), Abundant Step (Dim Door 1/day), Quivering Palm (Ouch!), Tongue of the Sun and Moon (meh), Empty Body (Etherealness? ouch!), and Perfect Body. In return, he will regain the spell resistance (at 5 points lower rating), can go without food and water for long periods, hold his breath longer, 5 bonus martial arts feats, and becomes essentially a Lawful Outsider (Darkvision 60', some energy resistances 10, Smite Chaos, and the aforementioned spell resistance). However, note that once reaching 10th level and gaining the Axiomatic-ish template and the 5th bonus feat, he can't be raised, reincarnated, or reserructed! I'm still on the fence on this one too, but it does give the PC something to think about. Thanks for looking it over, and for the helpful advice and input! [/QUOTE]
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