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Twowolves' Scarred Lands PrCs
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<blockquote data-quote="Machiavelli" data-source="post: 3604010" data-attributes="member: 40964"><p>That pinnacle ability sounds like a real nerf, actually. I don't like campaigns where resurrections and raises are anything less than a DM plot tool, but based on standard D&D, you probably DON'T want to lose that.</p><p></p><p>I missed the significance of that detail the first time through, and also the NO weapons EVER detail. The weapons could be a definite limiting factor. What are the consequences of wielding a weapon?</p><p></p><p>Assuming that wielding a weapon means a temporary loss of all Exemplar abilities (or something similarly impractical to put up with on a regular basis), then maybe drop Flurry progression, figure out some sort of work-around for the loss of resurrection, and scale back the feats to levels 1, 4, 7, and 10. As for the epic feat, I honestly don't know anything about the feat in question, or its power level. I'm just thinking that getting an epic feat pre-epic is generally a bad idea.</p><p></p><p>Oh, and you may want to change Ironskin and Ironbone a bit, for the sake of making sense. Increased unarmed strike damage and natural armor actually sounds more like solidified skin than hardened bone. A bonus to Fortitude and natural armor... I don't even know why those two would be related.</p><p>How about just saying that a skin-toughening regimen grants +1 natural armor at levels 1 and 3, and a body-strengthening diet and exercises grant an increase in unarmed strike damage at level 1, and +2 Fortitude at level 3? How's that sound?</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3604010, member: 40964"] That pinnacle ability sounds like a real nerf, actually. I don't like campaigns where resurrections and raises are anything less than a DM plot tool, but based on standard D&D, you probably DON'T want to lose that. I missed the significance of that detail the first time through, and also the NO weapons EVER detail. The weapons could be a definite limiting factor. What are the consequences of wielding a weapon? Assuming that wielding a weapon means a temporary loss of all Exemplar abilities (or something similarly impractical to put up with on a regular basis), then maybe drop Flurry progression, figure out some sort of work-around for the loss of resurrection, and scale back the feats to levels 1, 4, 7, and 10. As for the epic feat, I honestly don't know anything about the feat in question, or its power level. I'm just thinking that getting an epic feat pre-epic is generally a bad idea. Oh, and you may want to change Ironskin and Ironbone a bit, for the sake of making sense. Increased unarmed strike damage and natural armor actually sounds more like solidified skin than hardened bone. A bonus to Fortitude and natural armor... I don't even know why those two would be related. How about just saying that a skin-toughening regimen grants +1 natural armor at levels 1 and 3, and a body-strengthening diet and exercises grant an increase in unarmed strike damage at level 1, and +2 Fortitude at level 3? How's that sound? [/QUOTE]
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