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Tying unrelated adventures into one campaign
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<blockquote data-quote="Ravilah" data-source="post: 8066865" data-attributes="member: 19724"><p>So I’m running a campaign based off the old Sierra computer game series, Quest for Glory. If you’ve never played it or heard of it, the important thing is that it consists of five adventures, in five exotic locales, with five different villains, and with very little connecting one to the other. There is also very little compelling the hero to go from place to place other than “You want to be a hero.”</p><p></p><p>So can I call upon the collective genius of enworld to help come up with a general plot thread (or concept) that can tie five unrelated (but fun!) adventures together?</p><p></p><p>if it helps:</p><p>Adventure 1: Drive the witch Baba Yaga from a forested barony. </p><p>Adventure 2: Stop an evil vizier from summoning a powerful, evil djinn. </p><p>Adventure 3: a secret cabal of demons from staring a war between two jungle tribes</p><p>Adventure 4: Keep the now vampiric vizier (from #2) from summoning Cthulhu (more or less)</p><p>Adventure 5: Save an island kingdom from an awakened Great Red Wyrm dragon.</p><p></p><p>Other than “and now another place needs your help,” what could connect these adventures into a cohesive campaign?</p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Ravilah, post: 8066865, member: 19724"] So I’m running a campaign based off the old Sierra computer game series, Quest for Glory. If you’ve never played it or heard of it, the important thing is that it consists of five adventures, in five exotic locales, with five different villains, and with very little connecting one to the other. There is also very little compelling the hero to go from place to place other than “You want to be a hero.” So can I call upon the collective genius of enworld to help come up with a general plot thread (or concept) that can tie five unrelated (but fun!) adventures together? if it helps: Adventure 1: Drive the witch Baba Yaga from a forested barony. Adventure 2: Stop an evil vizier from summoning a powerful, evil djinn. Adventure 3: a secret cabal of demons from staring a war between two jungle tribes Adventure 4: Keep the now vampiric vizier (from #2) from summoning Cthulhu (more or less) Adventure 5: Save an island kingdom from an awakened Great Red Wyrm dragon. Other than “and now another place needs your help,” what could connect these adventures into a cohesive campaign? Thanks! [/QUOTE]
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