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Types of Armor in the Campaign World
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 2465141" data-attributes="member: 14559"><p>Expense. Traditionally, I read somewhere that armour of any decent weight tends to get more expensive than most people can afford in their lifetimes. Only rich merchants/Nobles could even think of it. </p><p></p><p>Lighter armour is cheaper and easier to make; cured leather with metal bits isn't too hard or expensive. </p><p></p><p></p><p>The way most D+D games go, they tend to have earned more money than normal folks (And even nobles!) in a very short time. Don't let this happen. </p><p></p><p>Seriously? Deal in the Silver piece. When the sp is the normal currency of day-to-day transactions, the adventurers have to earn a lot more before they even think of noble levels. In fact, the only way to get big dollars is to get land and peasants farming for you and such, and the kings financial support. </p><p></p><p>Standard soldiers might be well experienced and hardened campaigners (7th level?) and still have nothing much in the way of armour. </p><p></p><p>Being paid to be a soldier doesn't earn you a lot of money. It earns you enough to live on. Adventuring should be the same - for evey dungeon filled with gold, you have several months to spend it uselessly on ale and prostitutes. </p><p></p><p>Dungeons and crypts shouldn't be filled with loot. Monsters don't use coinage. Temples, noble houses, etc have loot in them. If you want to avoid heavy armour, think in terms of more realistic economics.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 2465141, member: 14559"] Expense. Traditionally, I read somewhere that armour of any decent weight tends to get more expensive than most people can afford in their lifetimes. Only rich merchants/Nobles could even think of it. Lighter armour is cheaper and easier to make; cured leather with metal bits isn't too hard or expensive. The way most D+D games go, they tend to have earned more money than normal folks (And even nobles!) in a very short time. Don't let this happen. Seriously? Deal in the Silver piece. When the sp is the normal currency of day-to-day transactions, the adventurers have to earn a lot more before they even think of noble levels. In fact, the only way to get big dollars is to get land and peasants farming for you and such, and the kings financial support. Standard soldiers might be well experienced and hardened campaigners (7th level?) and still have nothing much in the way of armour. Being paid to be a soldier doesn't earn you a lot of money. It earns you enough to live on. Adventuring should be the same - for evey dungeon filled with gold, you have several months to spend it uselessly on ale and prostitutes. Dungeons and crypts shouldn't be filled with loot. Monsters don't use coinage. Temples, noble houses, etc have loot in them. If you want to avoid heavy armour, think in terms of more realistic economics. [/QUOTE]
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