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General Tabletop Discussion
*TTRPGs General
Types of Challenges
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<blockquote data-quote="howandwhy99" data-source="post: 3255359" data-attributes="member: 3192"><p><strong>Unobvious</strong> - I think I must use this one almost all the time. There are often an unknowable number of ways to beat this type of challenge (but I try and come up with at least 3 or more beforehand that work). Any of the types aforementioned might lead to success. Winning might even include ignoring the challenge. Unobvious may not be the right word, but recognizing the challenge as a challenge can certainly be part of it. The key to beating these is not to rely on game mechanics, but instead recognize abilities as character strengths rather than challenge beaters. (no predefined way of succeeding)</p><p></p><p><u>example</u>: The two surviving members in my game were trapped in a crypt by lizardmen whom they didn't share a common language with. After days searching they finally discovered the bottom of a crevasse leading up and out - only it was high and dangerous to climb barehanded. The climb was a way out, as were others, but the means were unobvious. Three ways out I had determined: (1) Trickery - luring the lizards down then combating them or leading them to known tomb traps, (2) Roleplaying with the lizards without using language (they had a couple things on their side in this instance), and (3) using makeshift pitons with their rope to negate falling damage when climbing the crevasse (there were several "could be used as" pitons in a nearby room).</p><p></p><p></p><p><strong>Dynamic</strong> - Typically these are intelligent foe challenges, but they can certainly be environmental or of some other sort. Situations change, their progression dependent upon the party's actions. Staying ahead of the game, sometimes just understanding the consequences of your actions, is a chief priority here for the PCs. </p><p></p><p><u>examples</u>: A classic one is angering the thieves guild. The guildmaster uses a variety of resources at his command to take retribution on the offending PCs. His actions change as they escape or cause more damage (or are caught). </p><p>- also: getting caught out in the wild during a blizzard (que the Donner Party) is another dynamic ongoing challenge.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3255359, member: 3192"] [b]Unobvious[/b] - I think I must use this one almost all the time. There are often an unknowable number of ways to beat this type of challenge (but I try and come up with at least 3 or more beforehand that work). Any of the types aforementioned might lead to success. Winning might even include ignoring the challenge. Unobvious may not be the right word, but recognizing the challenge as a challenge can certainly be part of it. The key to beating these is not to rely on game mechanics, but instead recognize abilities as character strengths rather than challenge beaters. (no predefined way of succeeding) [u]example[/u]: The two surviving members in my game were trapped in a crypt by lizardmen whom they didn't share a common language with. After days searching they finally discovered the bottom of a crevasse leading up and out - only it was high and dangerous to climb barehanded. The climb was a way out, as were others, but the means were unobvious. Three ways out I had determined: (1) Trickery - luring the lizards down then combating them or leading them to known tomb traps, (2) Roleplaying with the lizards without using language (they had a couple things on their side in this instance), and (3) using makeshift pitons with their rope to negate falling damage when climbing the crevasse (there were several "could be used as" pitons in a nearby room). [b]Dynamic[/b] - Typically these are intelligent foe challenges, but they can certainly be environmental or of some other sort. Situations change, their progression dependent upon the party's actions. Staying ahead of the game, sometimes just understanding the consequences of your actions, is a chief priority here for the PCs. [u]examples[/u]: A classic one is angering the thieves guild. The guildmaster uses a variety of resources at his command to take retribution on the offending PCs. His actions change as they escape or cause more damage (or are caught). - also: getting caught out in the wild during a blizzard (que the Donner Party) is another dynamic ongoing challenge. [/QUOTE]
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