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<blockquote data-quote="delericho" data-source="post: 3255963" data-attributes="member: 22424"><p>As I see it, there are two problems with this list. The first is that it has combined two orthoganal axes: the type of encounter and the difficulty of encounters. The Combat, Mook and Bigger Fish types are all Combat encounters of different EL, IMO.</p><p></p><p>The second problem is that some of the distinctions aren't really helpful. In particular, the Divine encounters are either Skill encounters or Magic encounters (for turn undead). Traps and Puzzles are distinctly different, with the former probably being a subset of Skill encounters.</p><p></p><p>I think my list of types is as follows:</p><p></p><p>Combats</p><p></p><p>Magic: anything that is solved with the application of a character's magic abilities, be it a spell, turn undead, or similar.</p><p></p><p>Skill use: anything that is solved by application of the character's non-magic abilities. Usually skills.</p><p></p><p>Traps: Strictly a subset of skill use, this is important enough to warrant its own category.</p><p></p><p>Role-play: dealing with obstructive but not outright hostile NPCs of all sorts.</p><p></p><p>Environmental: dealing with obstructive environmental features, but not necessarily reliant on skill or magic use.</p><p></p><p>Puzzles: any challenge that is primarily solved by the players themselves, where PC cabailities are largely immaterial.</p><p></p><p>Naturally, there's a lot of overlap between types. In fact, I agree with the posters who say that most if not all encounters should be solveable by one or more means. For example, dealing with the enemy guards can be combat, role-play or skills, depending on how the players choose to handle the situation.</p></blockquote><p></p>
[QUOTE="delericho, post: 3255963, member: 22424"] As I see it, there are two problems with this list. The first is that it has combined two orthoganal axes: the type of encounter and the difficulty of encounters. The Combat, Mook and Bigger Fish types are all Combat encounters of different EL, IMO. The second problem is that some of the distinctions aren't really helpful. In particular, the Divine encounters are either Skill encounters or Magic encounters (for turn undead). Traps and Puzzles are distinctly different, with the former probably being a subset of Skill encounters. I think my list of types is as follows: Combats Magic: anything that is solved with the application of a character's magic abilities, be it a spell, turn undead, or similar. Skill use: anything that is solved by application of the character's non-magic abilities. Usually skills. Traps: Strictly a subset of skill use, this is important enough to warrant its own category. Role-play: dealing with obstructive but not outright hostile NPCs of all sorts. Environmental: dealing with obstructive environmental features, but not necessarily reliant on skill or magic use. Puzzles: any challenge that is primarily solved by the players themselves, where PC cabailities are largely immaterial. Naturally, there's a lot of overlap between types. In fact, I agree with the posters who say that most if not all encounters should be solveable by one or more means. For example, dealing with the enemy guards can be combat, role-play or skills, depending on how the players choose to handle the situation. [/QUOTE]
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