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<blockquote data-quote="FireLance" data-source="post: 3257534" data-attributes="member: 3424"><p>Well, I would say that creating a well-designed character is as much an expression of player skill as using it well in a tactical situation, and if a DM chooses to present his players with primarily Combat challenges (or challenges that can be easily overcome through combat), that does not negate the fact that there are other types of challenges.</p><p></p><p>As for the ability score correspondence of the challenges, I would hesitate to classify Combat as Strength-based, since combat effectiveness depends on a variety of ability scores for different classes (Dexterity for rogues, Intelligence for wizards, Wisdom for clerics, Charisma for sorcerers and bards, etc.). </p><p></p><p>Bypass Obstacle challenges could be Strength-based (Climb, Jump, Swim), Intelligence-based (Open Lock), or have little to do with ability scores at all (spells such <em>jump</em>, <em>levitate</em>, <em>spider climb</em> and <em>fly</em>).</p><p></p><p>Acquire Information challenges could also be Intelligence-based (Decipher Script, Knowledge, Search, Spellcraft, bardic knowledge checks) or Charisma-based (Gather Information).</p><p></p><p>Puzzles I lumped under Acquire Information because I often allow Knowledge, bardic knowledge, or Intelligence checks to reveal clues that make it easier to solve the puzzle (I do recognize this is not explicitly stated in the core rules).</p><p></p><p>With respect to the issue of "party role specific", what I meant by that was that no specific class would automatically be barred from overcoming any particular type of challenge.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3257534, member: 3424"] Well, I would say that creating a well-designed character is as much an expression of player skill as using it well in a tactical situation, and if a DM chooses to present his players with primarily Combat challenges (or challenges that can be easily overcome through combat), that does not negate the fact that there are other types of challenges. As for the ability score correspondence of the challenges, I would hesitate to classify Combat as Strength-based, since combat effectiveness depends on a variety of ability scores for different classes (Dexterity for rogues, Intelligence for wizards, Wisdom for clerics, Charisma for sorcerers and bards, etc.). Bypass Obstacle challenges could be Strength-based (Climb, Jump, Swim), Intelligence-based (Open Lock), or have little to do with ability scores at all (spells such [I]jump[/I], [I]levitate[/I], [I]spider climb[/I] and [I]fly[/I]). Acquire Information challenges could also be Intelligence-based (Decipher Script, Knowledge, Search, Spellcraft, bardic knowledge checks) or Charisma-based (Gather Information). Puzzles I lumped under Acquire Information because I often allow Knowledge, bardic knowledge, or Intelligence checks to reveal clues that make it easier to solve the puzzle (I do recognize this is not explicitly stated in the core rules). With respect to the issue of "party role specific", what I meant by that was that no specific class would automatically be barred from overcoming any particular type of challenge. [/QUOTE]
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