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<blockquote data-quote="Cedric" data-source="post: 343360" data-attributes="member: 2044"><p>Hate to break from the numbering scheme..but..</p><p></p><p>Last night I had my players running through an abandoned, ages old, dwarven temple...basically a small dungeon crawl. </p><p></p><p>They failed their listen checks and their move silently checks...so the Minotaur on the other side of the door knew they were coming. </p><p></p><p>When the dwarf stuck his head around the corner the minotaur popped him with a thrown hammer.</p><p></p><p>So what makes this encounter different or a roleplaying encounter? Well...right after throwing the hammer the minotaur started spouting off about this and that...talking some smack basically. </p><p></p><p>The party rolled into the room and fanned out in front of the minotaur and instead of jumping straight to "roll initiative"...we roleplayed some. </p><p></p><p>The minotaur sat back down, went back to eating his sandwhich. The party started chatting with him. Found out he was a mercenary...tried to buy some information from him, etc. </p><p></p><p>Course the paladin's both detected evil, while he looked on amused. they found out he was evil. One paladin then layed hands on another character and the minotaur started the fight then. (no way he was going to let them buff and heal before hand).</p><p></p><p>But that's just one example of how even your casual day to day combat fests (following a plot line of course) can turn into roleplaying situations. Not every bad guy should be silent...or just shout curses or blood curdling battle cries. </p><p></p><p>Give them some personality.</p><p></p><p>Cedric</p></blockquote><p></p>
[QUOTE="Cedric, post: 343360, member: 2044"] Hate to break from the numbering scheme..but.. Last night I had my players running through an abandoned, ages old, dwarven temple...basically a small dungeon crawl. They failed their listen checks and their move silently checks...so the Minotaur on the other side of the door knew they were coming. When the dwarf stuck his head around the corner the minotaur popped him with a thrown hammer. So what makes this encounter different or a roleplaying encounter? Well...right after throwing the hammer the minotaur started spouting off about this and that...talking some smack basically. The party rolled into the room and fanned out in front of the minotaur and instead of jumping straight to "roll initiative"...we roleplayed some. The minotaur sat back down, went back to eating his sandwhich. The party started chatting with him. Found out he was a mercenary...tried to buy some information from him, etc. Course the paladin's both detected evil, while he looked on amused. they found out he was evil. One paladin then layed hands on another character and the minotaur started the fight then. (no way he was going to let them buff and heal before hand). But that's just one example of how even your casual day to day combat fests (following a plot line of course) can turn into roleplaying situations. Not every bad guy should be silent...or just shout curses or blood curdling battle cries. Give them some personality. Cedric [/QUOTE]
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