Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Typical Healing Surge Usage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cignus_pfaccari" data-source="post: 5518942" data-attributes="member: 14557"><p>I'm a bit leery of doing this. Lower surges often go hand-in hand with lower defenses, so that seems to be a good way of getting more total damage done on the party.</p><p></p><p>This probably does work reasonably well at lower levels while the defenses aren't terribly different. Once you start getting auto-hits on poor defenses, though, it's time for the tissue-paper-PCs to stay in the back. That's also the point where the monster hits that hardly scratch the high-Con warden leave the wizard with a gaping wound where his hip used to be.</p><p></p><p></p><p></p><p>Indeed. I figure that once you're over halfway to the surge, it's a good idea to spend one, but you can go for a while with some hp damage. It is a touch risky, though; I've gotten very wary of the new high-damage monsters getting lucky and sending someone to the mat fast. </p><p></p><p>Now, though, a couple of hp down, no problem. That's why you also make sure and have someone carry around a <em>Battle Standard of Healing</em>; even without cheesing it out (which is, well, cheesy), it's good for sopping up those extra HP and getting just a little bit more endurance out of the party.</p><p></p><p></p><p></p><p>Oh, if only I could count the number of times our party has been tanked. Not even all of us, usually one or two guys are easily distracted.</p><p></p><p>I can't really throw stones, as I'm horribly guilty of not being terribly tactically-minded. I've been tanked before. I've also passed up the optimal target for my sorcerer in favor of the cluster of monsters that I can action point nova into mass wads of damage...but that cluster was going to move, and I do so love mushroom clouds...</p><p></p><p>Anywho, moving right along.</p><p></p><p></p><p></p><p>With today's modern monsters that can bloody a non-defender in a single hit, this is very risky. When playing my cleric, I really preferred to keep my party above bloodied if at all possible, just to make sure that they didn't get splattered into Raise Dead ritual components.</p><p></p><p></p><p></p><p>Mostly related yet somewhat tangential, but I mean, DAMN, what were they smoking? I understand a lot of monsters had really pathetic damage, and that's fine to fix. But, it seems to me that they heavily overcorrected. </p><p></p><p>In our new Dark Sun game, the thri-kreen monk goes up and down several times a session. I'm seriously considering recommending that he and the dragonborn warlock turn into dwarf fighters. (That's kind of my thinking for Dark Sun..."Can your concept work as a dwarf? If so, do it. If not, step on it a few more times.")</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 5518942, member: 14557"] I'm a bit leery of doing this. Lower surges often go hand-in hand with lower defenses, so that seems to be a good way of getting more total damage done on the party. This probably does work reasonably well at lower levels while the defenses aren't terribly different. Once you start getting auto-hits on poor defenses, though, it's time for the tissue-paper-PCs to stay in the back. That's also the point where the monster hits that hardly scratch the high-Con warden leave the wizard with a gaping wound where his hip used to be. Indeed. I figure that once you're over halfway to the surge, it's a good idea to spend one, but you can go for a while with some hp damage. It is a touch risky, though; I've gotten very wary of the new high-damage monsters getting lucky and sending someone to the mat fast. Now, though, a couple of hp down, no problem. That's why you also make sure and have someone carry around a [i]Battle Standard of Healing[/i]; even without cheesing it out (which is, well, cheesy), it's good for sopping up those extra HP and getting just a little bit more endurance out of the party. Oh, if only I could count the number of times our party has been tanked. Not even all of us, usually one or two guys are easily distracted. I can't really throw stones, as I'm horribly guilty of not being terribly tactically-minded. I've been tanked before. I've also passed up the optimal target for my sorcerer in favor of the cluster of monsters that I can action point nova into mass wads of damage...but that cluster was going to move, and I do so love mushroom clouds... Anywho, moving right along. With today's modern monsters that can bloody a non-defender in a single hit, this is very risky. When playing my cleric, I really preferred to keep my party above bloodied if at all possible, just to make sure that they didn't get splattered into Raise Dead ritual components. Mostly related yet somewhat tangential, but I mean, DAMN, what were they smoking? I understand a lot of monsters had really pathetic damage, and that's fine to fix. But, it seems to me that they heavily overcorrected. In our new Dark Sun game, the thri-kreen monk goes up and down several times a session. I'm seriously considering recommending that he and the dragonborn warlock turn into dwarf fighters. (That's kind of my thinking for Dark Sun..."Can your concept work as a dwarf? If so, do it. If not, step on it a few more times.") Brad [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Typical Healing Surge Usage
Top