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Typical per-round damage output of a 16th level party?
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<blockquote data-quote="Plane Sailing" data-source="post: 3892813" data-attributes="member: 114"><p>AC33 seems a bit wimpy at that level, to be honest.</p><p></p><p>I would expect a 16th level archer focussed character to have about +28 (BAB +16, Dex +8, Magic bow +4 (GMW))</p><p></p><p>He might be a ranger with favoured enemy or fighter with greater weapon specialisation, and if he knows he is going to be tackling a dragon I would expect a dragonbane bow.</p><p></p><p>I'm pretty sure that the attack bonus would end up being +2-4 higher due to buffs (heroism, bardic song, prayers, whatever) So it could be +32 say.</p><p></p><p>So with Rapid shot our fighter might be attacking at +30/+30/+25/+20/+15, each attack doing (in the dragonbane example) 1d8+4(mighty bow)+4(specialisation or favoured enemy) +4 (magic bow) +2d6+2 (bane property), for 1d8+2d6+14, avg 25.5, or 62.5 on a crit.</p><p></p><p>His hit chance for his attacks are 90%, 90%, 65%, 40%, 15%, so ignoring crits he would average about 76 damage per round.</p><p></p><p>If clerics and wizards are broadly comparable through their own methods (big assumption), then maybe an optimised four person party might be expected to average about 300 damage per round?</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3892813, member: 114"] AC33 seems a bit wimpy at that level, to be honest. I would expect a 16th level archer focussed character to have about +28 (BAB +16, Dex +8, Magic bow +4 (GMW)) He might be a ranger with favoured enemy or fighter with greater weapon specialisation, and if he knows he is going to be tackling a dragon I would expect a dragonbane bow. I'm pretty sure that the attack bonus would end up being +2-4 higher due to buffs (heroism, bardic song, prayers, whatever) So it could be +32 say. So with Rapid shot our fighter might be attacking at +30/+30/+25/+20/+15, each attack doing (in the dragonbane example) 1d8+4(mighty bow)+4(specialisation or favoured enemy) +4 (magic bow) +2d6+2 (bane property), for 1d8+2d6+14, avg 25.5, or 62.5 on a crit. His hit chance for his attacks are 90%, 90%, 65%, 40%, 15%, so ignoring crits he would average about 76 damage per round. If clerics and wizards are broadly comparable through their own methods (big assumption), then maybe an optimised four person party might be expected to average about 300 damage per round? [/QUOTE]
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Typical per-round damage output of a 16th level party?
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