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Typical Player Behavior, or Bad Roleplaying?
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<blockquote data-quote="Django" data-source="post: 2633175" data-attributes="member: 19866"><p>2 Issues:</p><p></p><p>1 - The old PC should never have been able to give magic items to the new PC. </p><p></p><p>2 - Once the new PC came in, you should have had the old PC fade into the woodwork. Any unfinished business with the old PC should have either been dealt with before the switch or it should have happened off camera.</p><p></p><p>I can't fault the player for not wanting to rescue the old PC. It seems that the player just wants to get on with playing the new PC. As long as this situation looms over you, the player can't do that. I suggest that you retroactively take back the items and offer an apology for letting it happen in the first place. Then, you should arrange events so that the old PC is taken out of the picture without being killed/imprisoned/etc...</p><p></p><p>I think doing anything punitive to the player in question is inappropriate. She was just trying to get on with things and play a new character.</p></blockquote><p></p>
[QUOTE="Django, post: 2633175, member: 19866"] 2 Issues: 1 - The old PC should never have been able to give magic items to the new PC. 2 - Once the new PC came in, you should have had the old PC fade into the woodwork. Any unfinished business with the old PC should have either been dealt with before the switch or it should have happened off camera. I can't fault the player for not wanting to rescue the old PC. It seems that the player just wants to get on with playing the new PC. As long as this situation looms over you, the player can't do that. I suggest that you retroactively take back the items and offer an apology for letting it happen in the first place. Then, you should arrange events so that the old PC is taken out of the picture without being killed/imprisoned/etc... I think doing anything punitive to the player in question is inappropriate. She was just trying to get on with things and play a new character. [/QUOTE]
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Typical Player Behavior, or Bad Roleplaying?
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