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General Tabletop Discussion
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Typical Player Behavior, or Bad Roleplaying?
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<blockquote data-quote="Oryan77" data-source="post: 2633337" data-attributes="member: 18701"><p>I've never liked situations where some more powerful NPC's show up and seem to know everything about the PC's and then "punish" the PC's for whatever it is the NPC's know about. It's always come across to me as a weak way for the DM to "fix" something he doesn't like about my PC. All of a sudden some new NPC shows up, takes my magic items, and then leaves because I can't do anything about it? Bad idea.</p><p></p><p>If these guys are pacifists that can't handle business themselves, they wouldn't hire the PC's to do it for them or they'd not really be pacifists...they'd just be yellow bellies. If they don't want to personally help their friend, being pacifits, they would understand it if the new PC also wouldn't want to personally help their friend. I don't think they'd hold a grudge and demand magic items back that didn't belong to them in the first place. It just seems to obvious that you want to punish the player by taking back your gifts.</p><p></p><p>Instead, "kill" the old PC so you don't have to deal with this anymore (the player obviously doesn't want to deal with it). Don't just kill him either, have him tortured to "death" for not giving the info the guys wanted from him. Let the PC's witness the torturing so they feel guilty. But throw a twist on it. Maybe the old PC doesn't actually die by his torturers hands like the PC's thought. Maybe he's driven mad by the pain and suffering he dealt with for so long. Turn him into a new NPC villain who escapes or is let go and his only focus is to track down the PC and get revenge for him doing nothing and running off with his "gifts".</p><p></p><p>I'd let your beef with his actions slide for now and deal with it slowly over time.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2633337, member: 18701"] I've never liked situations where some more powerful NPC's show up and seem to know everything about the PC's and then "punish" the PC's for whatever it is the NPC's know about. It's always come across to me as a weak way for the DM to "fix" something he doesn't like about my PC. All of a sudden some new NPC shows up, takes my magic items, and then leaves because I can't do anything about it? Bad idea. If these guys are pacifists that can't handle business themselves, they wouldn't hire the PC's to do it for them or they'd not really be pacifists...they'd just be yellow bellies. If they don't want to personally help their friend, being pacifits, they would understand it if the new PC also wouldn't want to personally help their friend. I don't think they'd hold a grudge and demand magic items back that didn't belong to them in the first place. It just seems to obvious that you want to punish the player by taking back your gifts. Instead, "kill" the old PC so you don't have to deal with this anymore (the player obviously doesn't want to deal with it). Don't just kill him either, have him tortured to "death" for not giving the info the guys wanted from him. Let the PC's witness the torturing so they feel guilty. But throw a twist on it. Maybe the old PC doesn't actually die by his torturers hands like the PC's thought. Maybe he's driven mad by the pain and suffering he dealt with for so long. Turn him into a new NPC villain who escapes or is let go and his only focus is to track down the PC and get revenge for him doing nothing and running off with his "gifts". I'd let your beef with his actions slide for now and deal with it slowly over time. [/QUOTE]
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