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*TTRPGs General
Typical Player Behavior, or Bad Roleplaying?
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<blockquote data-quote="KRT" data-source="post: 2633831" data-attributes="member: 37355"><p>Storyline is the most important thing. All actions can be justified by sufficient storyline. The Player may have wanted to be rid of the old PC yes, but that shouldn't matter. Roll with it. If the old PC was a member of a pacifist church then the new PC is quite correct in not attempting a violent rescue. This would not only upset the old PC but make a mockery of the gifts received. If the new PC also refuses to argue for leniency and the player really wants the old PC out of the way, work it into the storyline. Take the player aside and get their reasons. If it is the case then add in a flashback scene where the old PC extracts an oath or something from the new one not to directly intercede. This makes it interesting for the new PC if the rest of the party goes ahead with rescue plans etc, because the new PC now cannot "directly" intercede.</p></blockquote><p></p>
[QUOTE="KRT, post: 2633831, member: 37355"] Storyline is the most important thing. All actions can be justified by sufficient storyline. The Player may have wanted to be rid of the old PC yes, but that shouldn't matter. Roll with it. If the old PC was a member of a pacifist church then the new PC is quite correct in not attempting a violent rescue. This would not only upset the old PC but make a mockery of the gifts received. If the new PC also refuses to argue for leniency and the player really wants the old PC out of the way, work it into the storyline. Take the player aside and get their reasons. If it is the case then add in a flashback scene where the old PC extracts an oath or something from the new one not to directly intercede. This makes it interesting for the new PC if the rest of the party goes ahead with rescue plans etc, because the new PC now cannot "directly" intercede. [/QUOTE]
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Typical Player Behavior, or Bad Roleplaying?
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