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General Tabletop Discussion
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Typical Player Behavior, or Bad Roleplaying?
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<blockquote data-quote="LostSoul" data-source="post: 2634379" data-attributes="member: 386"><p>First of all, I don't think it's too big a deal to have the extra magic items in the party. For a level or two, be stingy with the loot.</p><p></p><p></p><p></p><p>I'd be wary of going with this choice. It might seem to the players like vindictive DMing - "We didn't follow on his plot-path, so now we lose our magic items." (I'm not saying that's what you're doing, or that the players will take that point of view; but they might, the danger is there.)</p><p></p><p>You have a lot of other options; here are some off the top of my head:</p><p></p><p>- Have the old PC die, and spill his guts via Speak With Dead (without alignments, how would you determine who gets a saving throw?). Can this hurt the PCs? Hopefully. Actions have consequences.</p><p></p><p>- Have the old PC do a turn-about, betray the PCs. "You had it in your power to save me - all you had to do was talk to the guard - but you turned your back on me! After everything I did for you, gave you!" etc.</p><p></p><p>- Have some NPCs save the PC, then all the other NPCs talk about what a good bunch of heroes they are. </p><p></p><p>- Strip the guy of his spells, since he turned his back on the path of Good. Or give him some kind of penalty until he repents (like a -1 penalty on each die for healing, damage spells).</p><p></p><p>Oh, and talk to the player and ask him what he was thinking.</p><p></p><p>Hope that helps some.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2634379, member: 386"] First of all, I don't think it's too big a deal to have the extra magic items in the party. For a level or two, be stingy with the loot. I'd be wary of going with this choice. It might seem to the players like vindictive DMing - "We didn't follow on his plot-path, so now we lose our magic items." (I'm not saying that's what you're doing, or that the players will take that point of view; but they might, the danger is there.) You have a lot of other options; here are some off the top of my head: - Have the old PC die, and spill his guts via Speak With Dead (without alignments, how would you determine who gets a saving throw?). Can this hurt the PCs? Hopefully. Actions have consequences. - Have the old PC do a turn-about, betray the PCs. "You had it in your power to save me - all you had to do was talk to the guard - but you turned your back on me! After everything I did for you, gave you!" etc. - Have some NPCs save the PC, then all the other NPCs talk about what a good bunch of heroes they are. - Strip the guy of his spells, since he turned his back on the path of Good. Or give him some kind of penalty until he repents (like a -1 penalty on each die for healing, damage spells). Oh, and talk to the player and ask him what he was thinking. Hope that helps some. [/QUOTE]
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