Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Typical Player Behavior, or Bad Roleplaying?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="swrushing" data-source="post: 2636484" data-attributes="member: 14140"><p>Ok, let me be blunt. The variety of comments you have made on this thread makes it look, maybe just to me, like you are working from a position of an "Upset GM looking for payback" and not from the perspective of a normal GM looking to run a good game or a fun story. Don't take this too far and think I am describing you as a frothing killer GM kinda thing but when you say things like how you "cant let him get away with it" and such you come off as working from emotion over am incident not from a calmer place more focused on playing and running an enjoyable game.</p><p></p><p>I reallt think if you could say to yourself "hey, it was a bad call on my part to let him run both at the same time. live and learn. now whats fun for next session..." then both you and your players will be having more fun than if you pursue this and let even a little of your own personal upset and frustration guide your in game choices. </p><p></p><p>Right now, your mindset appears to ve running in a DM VS PLAYER mode and thats not a good relationship to ever foster.</p><p></p><p>So, have the other players complained or been upset about this? Is this a problem for anyone else? If not, then I really suggest working from their perspective until you get over your emotion over this.</p><p></p><p></p><p></p><p>Here is a key point.</p><p></p><p>you promised the player that his character would recieve BONUSES if he roleplayed it properly.</p><p></p><p>So, if you don't feel he roleplayed it properly, hold back those bonuses. </p><p></p><p>Thats living up to your promises, to your stated agreement.</p><p></p><p>Thats setting up his god as one who uses positive rewards for making the "good" choices. Thats cool.</p><p></p><p>Thats also a far sight difference from a god who punishes people for choosing differently. See, this guy didn't do evil, he didn't go rob an orphanage or kill innocents... he just chose to not do the right thing. So he certainly doesn't deserve bonuses for doing good but he also isn't in the deserves punishment for doing evil.</p><p></p><p>Holding back on bonuses... cool! Good GMing</p><p>launching into various punishments so he doesn't "get away with it", bad GMing.</p><p></p><p>Now what I might do is continue to withhold bonuses for a while. Presumably at some point the player will realize these bonuses are gone and ask why. At which point As GM I would say "hmm... well if your character doesn't know then maybe some sort of communion ritual or talking to a higher priest could help." and the net result would be a little religiosity and ritual later the CHARACTER gets the knowledge that his god prefers his priests to save people in situations like that and that cgoices such as what he did were simply not what the god considers worthy of "bonuses for good behavior." This keeps the focus in character and where you and he already have an agreement... bonuses for good behavior and roleplaying it well. Bonuses that have to be earned.</p><p></p><p>Of course, what follows is up to him and you, as the god, but some quest or penance part of which could be forgoeing the gains from the inappropriate act. After all, as long as he still choose to profit from it, he is obviously not repentant. Doing servicez for the old character's church, doing things to help the old character's family, etc all can be good.</p><p></p><p>but, rather than play it as dreams or pressures forced onto the character, stick to the tool you have agreement with the player on... withhold the earned bonuses and let him IN CHARACTER seek out the answers.</p><p></p><p>all of course IMO</p></blockquote><p></p>
[QUOTE="swrushing, post: 2636484, member: 14140"] Ok, let me be blunt. The variety of comments you have made on this thread makes it look, maybe just to me, like you are working from a position of an "Upset GM looking for payback" and not from the perspective of a normal GM looking to run a good game or a fun story. Don't take this too far and think I am describing you as a frothing killer GM kinda thing but when you say things like how you "cant let him get away with it" and such you come off as working from emotion over am incident not from a calmer place more focused on playing and running an enjoyable game. I reallt think if you could say to yourself "hey, it was a bad call on my part to let him run both at the same time. live and learn. now whats fun for next session..." then both you and your players will be having more fun than if you pursue this and let even a little of your own personal upset and frustration guide your in game choices. Right now, your mindset appears to ve running in a DM VS PLAYER mode and thats not a good relationship to ever foster. So, have the other players complained or been upset about this? Is this a problem for anyone else? If not, then I really suggest working from their perspective until you get over your emotion over this. Here is a key point. you promised the player that his character would recieve BONUSES if he roleplayed it properly. So, if you don't feel he roleplayed it properly, hold back those bonuses. Thats living up to your promises, to your stated agreement. Thats setting up his god as one who uses positive rewards for making the "good" choices. Thats cool. Thats also a far sight difference from a god who punishes people for choosing differently. See, this guy didn't do evil, he didn't go rob an orphanage or kill innocents... he just chose to not do the right thing. So he certainly doesn't deserve bonuses for doing good but he also isn't in the deserves punishment for doing evil. Holding back on bonuses... cool! Good GMing launching into various punishments so he doesn't "get away with it", bad GMing. Now what I might do is continue to withhold bonuses for a while. Presumably at some point the player will realize these bonuses are gone and ask why. At which point As GM I would say "hmm... well if your character doesn't know then maybe some sort of communion ritual or talking to a higher priest could help." and the net result would be a little religiosity and ritual later the CHARACTER gets the knowledge that his god prefers his priests to save people in situations like that and that cgoices such as what he did were simply not what the god considers worthy of "bonuses for good behavior." This keeps the focus in character and where you and he already have an agreement... bonuses for good behavior and roleplaying it well. Bonuses that have to be earned. Of course, what follows is up to him and you, as the god, but some quest or penance part of which could be forgoeing the gains from the inappropriate act. After all, as long as he still choose to profit from it, he is obviously not repentant. Doing servicez for the old character's church, doing things to help the old character's family, etc all can be good. but, rather than play it as dreams or pressures forced onto the character, stick to the tool you have agreement with the player on... withhold the earned bonuses and let him IN CHARACTER seek out the answers. all of course IMO [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Typical Player Behavior, or Bad Roleplaying?
Top