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Typical Player Behavior, or Bad Roleplaying?
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<blockquote data-quote="Wolv0rine" data-source="post: 2641843" data-attributes="member: 9045"><p>I don't know. If it were me, I'd stop worrying about whether or not the character's actions were what you think they should or would have been. You can't hold the banner of "The Supreme Good God" over his head and swat him with it when he doesn't act purely Lawful Good no matter what you agreed on. The character's still human, and still mortal, and still subject to all those things. Even pious men stray, or interpret their deity's wishes or plans in contrary ways (which is as close to not breaking the religion-talking rules as I'm coming for the moment). That doesn't mean you shouldn't adjucate, that's your role as DM. </p><p></p><p>Now as for the NPC, I think you need to approach it more from an angle of how those npc characters are thinking than how You're thinking. If it were me I'd have the NPC rescued by a hush-hush branch of her church, and then I'd have the NPC and a small group of those hush-hush Clerics show up in the party's camp and tell them that she needs those items back that were given to the young character, because having escaped from the government torturers and being on the run from heated and intense pursuit they've become neccesary for her in a way she never thought you'd be again (since she was retiring). If they don't want to give the items over, have the request made very <strong>Sternly</strong>. If the party actually decides to fight these people to the death over those piddly items in the face of a situation where you've explained *in story term, not DM meta-game terms* why they should give them up, well... I'd have to agree that'd qualify as Not Good of them.</p><p></p><p>But the dreams approach just seems like heavy-handed railroading as much as the Angel does. Both are basically a voice from heaven booming down saying "Naughty! Give them back!" instead of having IC reasons and events unfolding. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 2641843, member: 9045"] I don't know. If it were me, I'd stop worrying about whether or not the character's actions were what you think they should or would have been. You can't hold the banner of "The Supreme Good God" over his head and swat him with it when he doesn't act purely Lawful Good no matter what you agreed on. The character's still human, and still mortal, and still subject to all those things. Even pious men stray, or interpret their deity's wishes or plans in contrary ways (which is as close to not breaking the religion-talking rules as I'm coming for the moment). That doesn't mean you shouldn't adjucate, that's your role as DM. Now as for the NPC, I think you need to approach it more from an angle of how those npc characters are thinking than how You're thinking. If it were me I'd have the NPC rescued by a hush-hush branch of her church, and then I'd have the NPC and a small group of those hush-hush Clerics show up in the party's camp and tell them that she needs those items back that were given to the young character, because having escaped from the government torturers and being on the run from heated and intense pursuit they've become neccesary for her in a way she never thought you'd be again (since she was retiring). If they don't want to give the items over, have the request made very [b]Sternly[/b]. If the party actually decides to fight these people to the death over those piddly items in the face of a situation where you've explained *in story term, not DM meta-game terms* why they should give them up, well... I'd have to agree that'd qualify as Not Good of them. But the dreams approach just seems like heavy-handed railroading as much as the Angel does. Both are basically a voice from heaven booming down saying "Naughty! Give them back!" instead of having IC reasons and events unfolding. :) [/QUOTE]
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