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General Tabletop Discussion
*Dungeons & Dragons
Typical procedure after character death?
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<blockquote data-quote="Sword of Spirit" data-source="post: 8054826" data-attributes="member: 6677017"><p>I think it's funny that the standard response here is "roll up a new character". In basically every D&D game I've played (other than one-shots or similar) the response to a character dying has been to try to figure out how to bring them back to life.</p><p></p><p>If the party has the magic for it, there you go. If they don't, then you go try to find a cleric who does. If you can't afford to pay for the spell, you see if you can get them to do it for a quest/service instead.</p><p></p><p>Since it's not terribly fun for the player to sit out, if this is something that won't be resolved in the next session, I'd work with them to play a temporary character (either an NPC that they take over, or they can make one).</p><p></p><p>If they do want to make a new character, they would have the same XP as the rest of the party, though their gear wouldn't be anywhere nearly as good as the rest of the party.</p><p></p><p>Random Thoughts:</p><p></p><p>One thing I find just as immersion breaking as the whole "Hello there trustworthy looking new party member!" is when a player wants to play a different character and the party just mysteriously decides not to try to bring their dead character back or find out where they mysteriously disappeared to , etc. I mean, there aren't a lot of good ways around that, but it's still one of those things I try to find a way to make sense of.</p><p></p><p>In the current campaign, one of the characters has died twice, and both times returned as an incorporeal undead temporarily while we try to get him brought back to life. That's not something I'd normally do, but it's a feature of this campaign that was planned from the beginning.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8054826, member: 6677017"] I think it's funny that the standard response here is "roll up a new character". In basically every D&D game I've played (other than one-shots or similar) the response to a character dying has been to try to figure out how to bring them back to life. If the party has the magic for it, there you go. If they don't, then you go try to find a cleric who does. If you can't afford to pay for the spell, you see if you can get them to do it for a quest/service instead. Since it's not terribly fun for the player to sit out, if this is something that won't be resolved in the next session, I'd work with them to play a temporary character (either an NPC that they take over, or they can make one). If they do want to make a new character, they would have the same XP as the rest of the party, though their gear wouldn't be anywhere nearly as good as the rest of the party. Random Thoughts: One thing I find just as immersion breaking as the whole "Hello there trustworthy looking new party member!" is when a player wants to play a different character and the party just mysteriously decides not to try to bring their dead character back or find out where they mysteriously disappeared to , etc. I mean, there aren't a lot of good ways around that, but it's still one of those things I try to find a way to make sense of. In the current campaign, one of the characters has died twice, and both times returned as an incorporeal undead temporarily while we try to get him brought back to life. That's not something I'd normally do, but it's a feature of this campaign that was planned from the beginning. [/QUOTE]
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