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General Tabletop Discussion
*Dungeons & Dragons
Typical procedure after character death?
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<blockquote data-quote="Richards" data-source="post: 8054926" data-attributes="member: 508"><p>Our campaigns generally include resurrection magic - or at least <em>raise dead</em>, if the cost of a <em>resurrection</em> or <em>true resurrection</em> are out of scope for the still-low-level PCs. But there have been a few times when a player wished to "abandon" a PC (sometimes after being slain, once because the entire character concept had been an experiment that hadn't really worked), in which case they brought in a new PC at the same level.</p><p></p><p>In my last campaign, each of the five players ran a single PC and we had a sixth character, an NPC cleric, who got passed around from session to session as to whose turn it was to run her as a second character. She was the default "spare PC" if your PC got killed, in which case whoever had been running the cleric handed over the cleric's folder so the player with the dead PC had somebody to run to finish off the adventure, and then hopefully we could get the dead PC back to life before the next game session.</p><p></p><p>In the campaign before that, each player had two PCs and decided each session which one they wanted to run. The two PCs each had magic rings that would allow them to <em>teleport</em> to each other and back again, so the "spare" PC was back at Guild HQ and if the "adventuring" PC ran into trouble (or got himself killed), by activating the ring the two PCs could switch out, allowing the game to press on without a PC death causing much of a delay in action.</p><p></p><p>I just started my current campaign, but so far I haven't made any special provisions for PC death. (There are two clerics in the party of five; hopefully between them they can keep everyone alive.) We'll have to see how it goes.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8054926, member: 508"] Our campaigns generally include resurrection magic - or at least [i]raise dead[/i], if the cost of a [i]resurrection[/i] or [i]true resurrection[/i] are out of scope for the still-low-level PCs. But there have been a few times when a player wished to "abandon" a PC (sometimes after being slain, once because the entire character concept had been an experiment that hadn't really worked), in which case they brought in a new PC at the same level. In my last campaign, each of the five players ran a single PC and we had a sixth character, an NPC cleric, who got passed around from session to session as to whose turn it was to run her as a second character. She was the default "spare PC" if your PC got killed, in which case whoever had been running the cleric handed over the cleric's folder so the player with the dead PC had somebody to run to finish off the adventure, and then hopefully we could get the dead PC back to life before the next game session. In the campaign before that, each player had two PCs and decided each session which one they wanted to run. The two PCs each had magic rings that would allow them to [i]teleport[/i] to each other and back again, so the "spare" PC was back at Guild HQ and if the "adventuring" PC ran into trouble (or got himself killed), by activating the ring the two PCs could switch out, allowing the game to press on without a PC death causing much of a delay in action. I just started my current campaign, but so far I haven't made any special provisions for PC death. (There are two clerics in the party of five; hopefully between them they can keep everyone alive.) We'll have to see how it goes. Johnathan [/QUOTE]
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Typical procedure after character death?
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