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Typical Race Abilities: +1, +1, −1
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<blockquote data-quote="Kobold Stew" data-source="post: 6290725" data-attributes="member: 23484"><p>This is simply not true: Min-maxing creates characters that have the exact same potential to tell good stories as un-min-maxed characters. (Or, if you prefer, min-maxing is unrelated to the type of story that players tell.)</p><p></p><p>Still, it's helpful for you to have put your cards on the table this way. By taking racial ability adjustments and keeping them separate from all the other benefits that one has from a particular race, you are stacking the deck. Even if this were balanced against whatever default you establish (and it's not, IMO), it would not be when all the racial adjustments are factored in. </p><p></p><p>I get that people like uber-elves (and, perhaps at your game table, they make for "good stories"). But the result of this is to limit the effective choices for players, not to enhance or diversify; or so I believe.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6290725, member: 23484"] This is simply not true: Min-maxing creates characters that have the exact same potential to tell good stories as un-min-maxed characters. (Or, if you prefer, min-maxing is unrelated to the type of story that players tell.) Still, it's helpful for you to have put your cards on the table this way. By taking racial ability adjustments and keeping them separate from all the other benefits that one has from a particular race, you are stacking the deck. Even if this were balanced against whatever default you establish (and it's not, IMO), it would not be when all the racial adjustments are factored in. I get that people like uber-elves (and, perhaps at your game table, they make for "good stories"). But the result of this is to limit the effective choices for players, not to enhance or diversify; or so I believe. [/QUOTE]
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