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Typical Race Abilities: +1, +1, −1
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<blockquote data-quote="Yaarel" data-source="post: 6290840" data-attributes="member: 58172"><p>In the RPG sense, when characters have a ‘dump ability’, it is a serious weakness. It means, the character is unlikely to succeed at certain tasks, and someone else will have to cover one during those tasks. Min-maxing encourages interdependence. It promotes teamwork.</p><p></p><p>This weakness becomes a story. Consider the X-Men. One doesnt ask Professor Xavier to run a marathon. One doesnt ask Wolverine to crack a computer code. These personal frustrations give a story challenges and motives to interact to achieve the challenges.</p><p></p><p>In D&D, one doesnt ask a low-Wis hero to do Perception. One doesnt ask a low-Str hero to break down doors.</p><p></p><p>In 5e, abilities seem like they will be more important. A weak ability seems likely be more painful. Saving throws will rely on every ability. Moreover, the emphasis on ‘ability checks’ to improvise makes each ability more likely to find use.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 6290840, member: 58172"] In the RPG sense, when characters have a ‘dump ability’, it is a serious weakness. It means, the character is unlikely to succeed at certain tasks, and someone else will have to cover one during those tasks. Min-maxing encourages interdependence. It promotes teamwork. This weakness becomes a story. Consider the X-Men. One doesnt ask Professor Xavier to run a marathon. One doesnt ask Wolverine to crack a computer code. These personal frustrations give a story challenges and motives to interact to achieve the challenges. In D&D, one doesnt ask a low-Wis hero to do Perception. One doesnt ask a low-Str hero to break down doors. In 5e, abilities seem like they will be more important. A weak ability seems likely be more painful. Saving throws will rely on every ability. Moreover, the emphasis on ‘ability checks’ to improvise makes each ability more likely to find use. [/QUOTE]
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