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Typical Race Abilities: +1, +1, −1
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<blockquote data-quote="the Jester" data-source="post: 6291529" data-attributes="member: 1210"><p>Ahhh, I see I was not very clear about what I meant.</p><p></p><p>It's not that <em>all dms must use my gnome</em>; it's that <em>all players in a given gm's campaign must use that gm's gnomes</em>. I am one of those old-skool types who put strong emphasis on the campaign's status as independent of any given pc (or group), and hold strongly to my ownership/authorial authority over the campaign. I love it when a player tries to add some lore to the game, <em>but only if it fits in.</em> I don't default to "Yes" when a pc comes up with background elements that didn't previously exist; I default to "Does this fit the campaign?"</p><p></p><p></p><p></p><p></p><p>See, I disagree because of the odd stat phenomenon. </p><p></p><p>Let's say I'm playing a character whose stats are all rolled at 13- not likely, I know, but let's start there. With no racial modifiers the character's total ability bonus is +6 (+1 per stat from 12-13).</p><p></p><p>Now, examining three cases- the "+2, -2", the "+1 only" and the "+1, +1, -1" cases:</p><p></p><p>With +2, -2, the pc's overall ability bonus remains +6.</p><p></p><p>With +1 only, it increases to +7.</p><p></p><p>With +1, +1, -1, it increases to +7 as well.</p><p></p><p>The problem arises in that a pc with a mix of odd and even stats will almost surely place the +1s into odd stats (gaining an additional +2 to his total stat bonus) and his -1 into an even stat (losing nothing). THAT is the difference that I object to. I prefer the traditional +1, -1 scheme from 1e, but it simply doesn't work well with the current chart for ability bonuses, where every even stat is a significant increase but every odd stat is a meaningless decrease (or increase). To me, I find the breaking of that particular balance element highly distasteful.</p><p></p><p>I suspect that the thinking behind the +1 by race in 5e is that the +1 by class will do half the lifting. I'm of a mixed mind, but trying to remain open to the end results. We'll have to wait and see.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6291529, member: 1210"] Ahhh, I see I was not very clear about what I meant. It's not that [I]all dms must use my gnome[/I]; it's that [I]all players in a given gm's campaign must use that gm's gnomes[/I]. I am one of those old-skool types who put strong emphasis on the campaign's status as independent of any given pc (or group), and hold strongly to my ownership/authorial authority over the campaign. I love it when a player tries to add some lore to the game, [i]but only if it fits in.[/i] I don't default to "Yes" when a pc comes up with background elements that didn't previously exist; I default to "Does this fit the campaign?" See, I disagree because of the odd stat phenomenon. Let's say I'm playing a character whose stats are all rolled at 13- not likely, I know, but let's start there. With no racial modifiers the character's total ability bonus is +6 (+1 per stat from 12-13). Now, examining three cases- the "+2, -2", the "+1 only" and the "+1, +1, -1" cases: With +2, -2, the pc's overall ability bonus remains +6. With +1 only, it increases to +7. With +1, +1, -1, it increases to +7 as well. The problem arises in that a pc with a mix of odd and even stats will almost surely place the +1s into odd stats (gaining an additional +2 to his total stat bonus) and his -1 into an even stat (losing nothing). THAT is the difference that I object to. I prefer the traditional +1, -1 scheme from 1e, but it simply doesn't work well with the current chart for ability bonuses, where every even stat is a significant increase but every odd stat is a meaningless decrease (or increase). To me, I find the breaking of that particular balance element highly distasteful. I suspect that the thinking behind the +1 by race in 5e is that the +1 by class will do half the lifting. I'm of a mixed mind, but trying to remain open to the end results. We'll have to wait and see. [/QUOTE]
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