Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Typo or deliberate?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 5733069" data-attributes="member: 61155"><p>Ok, since I guess my last post was a bit too long to respond to any of the points I made directly, I'll try to condense my argument here: </p><p> </p><p>A) Page 59, of the PHB, says that a power can be sustained. The defined result of sustaining the power is simply that by doing so you "keep that power active", and that the specifics of what this entails are told to you in the Sustain entry. We are given 5 examples, some of which demonstrate the Sustain effect being used to make effects persist, and some which do <em>not </em>do so. </p><p> </p><p>B) Page 278, of the PHB, defines how you handle sustainable durations. At no point in the rules does it state that <em>all </em>effects caused by a power are inherent sustainable. Instead, it simply addresses how you handle effects that are sustainable. Again, it emphasizes that "A power’s description indicates what happens when you sustain it or let it lapse." Again, it focuses on the Sustain entry as the place where it defines what is and is not sustained. You have offered no evidence in the rules, <em>anywhere</em>, that would imply that <em>all effects</em> created by a power are inherently sustained by it. </p><p> </p><p>B1) Indeed, we have the existence of multiple powers that do not have effects to even <em>be </em>sustained. (<em>Radiant Pulse</em> and <em>Doom of Delban</em>). You have not offered any reason for why these powers exist if, by your interpretation, the sustain action can never be taken for that. </p><p> </p><p>B2) Additionally, we have powers, both new and old (<em>Curse of the Dark Delirium, Ravenous Shadows, Cast in Stone</em>) whose design <em>inarguably </em>indicates the designers do not expect the effects of that power to automatically persist when the power is sustained. </p><p> </p><p>B3) Similarly, we have the existence of numerous powers whose Sustain entry specifies that sustaining the power causes a zone or aura or the like to persist. However, many of these powers also inflict conditions on enemies as well, and by your interpretation, sustaining the zones/etc will also automatically sustain the other conditions. In some cases, this simply leads to unbalanced powers; in others, it leads to a contradiction in terms of how to handle a duration that, by your claim, is simultaneously sustained and (save ends). </p><p> </p><p>C) Finally, we have the perspective of the designers themselves, as demonstrated by the design of Sustained powers and the errata offered for early Sustained powers. In the vast majority of all cases, an effort has been made to indicate what effect persists when the power is sustained and for how long. </p><p> </p><p><strong>Conclusion: </strong></p><p> </p><p>I have provided direct quotes from the rules and a decent number of examples supporting my point. If you want me to accept your interpretation, all I ask is answers to the following questions: </p><p> </p><p>1) Where in the rules does it <em>explicitly </em>state that when a power is sustained, <em>all </em>effects of that power automatically persist along with it? </p><p> </p><p>2) How do you believe the rules interact for a sustainable power that includes (save ends) effects?</p><p> </p><p>3) How do you explain the existence of powers like <em>Radiant Pulse</em> and <em>Doom of Delban</em>, or more recent powers like <em>Cast in Stone</em>? In short, why should we settle for an interpretation that involves accepting at least half-a-dozen powers as outright broken, and potentially dozens more, depending on your answer to question 2, above?</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5733069, member: 61155"] Ok, since I guess my last post was a bit too long to respond to any of the points I made directly, I'll try to condense my argument here: A) Page 59, of the PHB, says that a power can be sustained. The defined result of sustaining the power is simply that by doing so you "keep that power active", and that the specifics of what this entails are told to you in the Sustain entry. We are given 5 examples, some of which demonstrate the Sustain effect being used to make effects persist, and some which do [I]not [/I]do so. B) Page 278, of the PHB, defines how you handle sustainable durations. At no point in the rules does it state that [I]all [/I]effects caused by a power are inherent sustainable. Instead, it simply addresses how you handle effects that are sustainable. Again, it emphasizes that "A power’s description indicates what happens when you sustain it or let it lapse." Again, it focuses on the Sustain entry as the place where it defines what is and is not sustained. You have offered no evidence in the rules, [I]anywhere[/I], that would imply that [I]all effects[/I] created by a power are inherently sustained by it. B1) Indeed, we have the existence of multiple powers that do not have effects to even [I]be [/I]sustained. ([I]Radiant Pulse[/I] and [I]Doom of Delban[/I]). You have not offered any reason for why these powers exist if, by your interpretation, the sustain action can never be taken for that. B2) Additionally, we have powers, both new and old ([I]Curse of the Dark Delirium, Ravenous Shadows, Cast in Stone[/I]) whose design [I]inarguably [/I]indicates the designers do not expect the effects of that power to automatically persist when the power is sustained. B3) Similarly, we have the existence of numerous powers whose Sustain entry specifies that sustaining the power causes a zone or aura or the like to persist. However, many of these powers also inflict conditions on enemies as well, and by your interpretation, sustaining the zones/etc will also automatically sustain the other conditions. In some cases, this simply leads to unbalanced powers; in others, it leads to a contradiction in terms of how to handle a duration that, by your claim, is simultaneously sustained and (save ends). C) Finally, we have the perspective of the designers themselves, as demonstrated by the design of Sustained powers and the errata offered for early Sustained powers. In the vast majority of all cases, an effort has been made to indicate what effect persists when the power is sustained and for how long. [B]Conclusion: [/B] I have provided direct quotes from the rules and a decent number of examples supporting my point. If you want me to accept your interpretation, all I ask is answers to the following questions: 1) Where in the rules does it [I]explicitly [/I]state that when a power is sustained, [I]all [/I]effects of that power automatically persist along with it? 2) How do you believe the rules interact for a sustainable power that includes (save ends) effects? 3) How do you explain the existence of powers like [I]Radiant Pulse[/I] and [I]Doom of Delban[/I], or more recent powers like [I]Cast in Stone[/I]? In short, why should we settle for an interpretation that involves accepting at least half-a-dozen powers as outright broken, and potentially dozens more, depending on your answer to question 2, above? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Typo or deliberate?
Top