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Tyranid Gaunts with the long claws for 3.5 Here is my version
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<blockquote data-quote="megamania" data-source="post: 2841843" data-attributes="member: 9255"><p>TYRANID GAUNT INIT+10 SP 40 AC22 /26+/28** (TO16 FT16 ) AL LE CR 7 </p><p>HD 6d10+2d8+16 (60)</p><p>MED MAGICAL BEAST (planar subtype) / PSY WAR 2</p><p> SAVES F+10 R+11 W+3 S17 D22 C15 I04 W13 C10</p><p>ATTACKS / DAM CLAW +13 melee 1d10+3 damage CRIT 19-20 </p><p>FULL ROUND CLAW (x2) +13 melee 1d10+3 damage CRIT 19-20</p><p> AND a BITE +8 melee 1d4+1 + Poison (FORT DC 14 1d4 WIS x2)</p><p>BASE ATT / GRAPPLE: +7 / +10 </p><p>ARMOR 22/26+/28**(+6dex, +6 Nac, + +4 Psi+, +2 Dodge/Psi Dodge**)</p><p>SPEC ATT Poison, Smite Good, FEAR</p><p>SPEC QUA Darkvision 60ft, Keen Scent, Low-Light Vision, </p><p> Damage Reduction 5/magic, Resistance</p><p> SPELL RESISTANCE HD+5 (11) </p><p>FACE / REACH 5 / 5</p><p>SKILLS Hide +15**, List +5, M Sil +15** </p><p>FEATS Dodge, Improv Init, Improved Crit: Claws, Psionic Dodge,</p><p> Weapon Finesse </p><p>TREASURE none</p><p>LANGUAGE Fiendish </p><p>BOOK / PAGE Miniature 63 (base creature was the Kruthik) / FIENDISH</p><p> TEMPLATE MM 107 PSY WAR EXP PSI 24</p><p>HOOK "This is my world and soon yours will be ours again. But first</p><p> we need to erase the lice."</p><p>NOTES 3.5 Using these as a base for myTyranid Gaunts</p><p> HIDE / M SIL Increases to +19 each when in Khyber Pit Zones</p><p> SMITE GOOD (SU): 1/day extra damage of hit dice (+6)</p><p> DAMAGE REDUCTION (EX): 5 / Magic</p><p> RESISTANCE (EX): Cold 5 Fire 5</p><p> SPELL RESISTANCE (SU): HD+5 (11)</p><p> FEAR (SU): 30ft Cone WILL DC 14 Failure = Panic </p><p> Run away from source of the fear.</p><p> Run away from other sources of fear. If cornered- Cower. </p><p> Lasts for 6 ROUNDS</p><p> POWER POINTS (2) POWERS KNOWN 2 LEVEL 1</p><p> INERTIAL ARMOR Vis 2 hours +4 ARMOR BONUS</p><p> Blocks Incorp</p><p> BIOFEEDBACK 2 min DR 2 / -</p></blockquote><p></p>
[QUOTE="megamania, post: 2841843, member: 9255"] TYRANID GAUNT INIT+10 SP 40 AC22 /26+/28** (TO16 FT16 ) AL LE CR 7 HD 6d10+2d8+16 (60) MED MAGICAL BEAST (planar subtype) / PSY WAR 2 SAVES F+10 R+11 W+3 S17 D22 C15 I04 W13 C10 ATTACKS / DAM CLAW +13 melee 1d10+3 damage CRIT 19-20 FULL ROUND CLAW (x2) +13 melee 1d10+3 damage CRIT 19-20 AND a BITE +8 melee 1d4+1 + Poison (FORT DC 14 1d4 WIS x2) BASE ATT / GRAPPLE: +7 / +10 ARMOR 22/26+/28**(+6dex, +6 Nac, + +4 Psi+, +2 Dodge/Psi Dodge**) SPEC ATT Poison, Smite Good, FEAR SPEC QUA Darkvision 60ft, Keen Scent, Low-Light Vision, Damage Reduction 5/magic, Resistance SPELL RESISTANCE HD+5 (11) FACE / REACH 5 / 5 SKILLS Hide +15**, List +5, M Sil +15** FEATS Dodge, Improv Init, Improved Crit: Claws, Psionic Dodge, Weapon Finesse TREASURE none LANGUAGE Fiendish BOOK / PAGE Miniature 63 (base creature was the Kruthik) / FIENDISH TEMPLATE MM 107 PSY WAR EXP PSI 24 HOOK "This is my world and soon yours will be ours again. But first we need to erase the lice." NOTES 3.5 Using these as a base for myTyranid Gaunts HIDE / M SIL Increases to +19 each when in Khyber Pit Zones SMITE GOOD (SU): 1/day extra damage of hit dice (+6) DAMAGE REDUCTION (EX): 5 / Magic RESISTANCE (EX): Cold 5 Fire 5 SPELL RESISTANCE (SU): HD+5 (11) FEAR (SU): 30ft Cone WILL DC 14 Failure = Panic Run away from source of the fear. Run away from other sources of fear. If cornered- Cower. Lasts for 6 ROUNDS POWER POINTS (2) POWERS KNOWN 2 LEVEL 1 INERTIAL ARMOR Vis 2 hours +4 ARMOR BONUS Blocks Incorp BIOFEEDBACK 2 min DR 2 / - [/QUOTE]
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Tyranid Gaunts with the long claws for 3.5 Here is my version
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