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Tyranid Gaunts with the long claws for 3.5 Here is my version
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<blockquote data-quote="FreeXenon" data-source="post: 2841909" data-attributes="member: 6228"><p>I am not overly familiar with the 40k game. I have played probably 10 times, and I usually play the Nids. If I am correct the Gaunts are the small annoying things that attack in swarms of 20 or more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I have created a few variants using their their customization rules. Death Gaunts made for hand-to-hand combat, Larval Guants which have not mutations at all, and the traditional fast Gaunts and gun toting Gaunts. Please correct me if I am thinking of the correct type here.... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>I am thinking that the stats that you have created are a lot tougher than I would ever consider making them. If you really wanted to make these the "Nids" a longterm enemy I would start with these gaunts as maybe 2-3HD Abberations and then add a level of Psychic Warrior or so. The status that you have posted do not seem to be for a standard Tyranid soldier. It seems to be for more of and elite unit. Perhaps not a Lictor (spelling) or Tyrant Gaurd but something much more important than the sacrificial meat-shield Gaunt. These stats are probably more appropriate for a Genestealer. I love Gene-Steelers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> the gaunts are fast and furious, but above all, they are expendable. </p><p></p><p>A 3HD HtH Gaunt (2+1) with special abilities would seriously damage a small village militia with no seasoned leaders. A seasoned leader will make not-so short work with a gaunt, which is why they travel in large numbers. Cut what you have in half - 2 HD (Aberr) + 1 HD (Psy Warrior) and that should be a good place to start. This would give a very low level party quite a scare especially if there are more than one present. </p><p></p><p>?? Long live the Nids! The Mini's hand book has creatures that have a very strong Nid and "Aliens" feel to them. </p><p></p><p>Just a thought. It has been a few years since I have played! I hope this helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p><a href="http://www.serenadawn.com/NID-CodexRules.html" target="_blank">http://www.serenadawn.com/NID-CodexRules.html</a></p><p><a href="http://kofler.dot.at/40k/tyranid.html" target="_blank">http://kofler.dot.at/40k/tyranid.html</a></p></blockquote><p></p>
[QUOTE="FreeXenon, post: 2841909, member: 6228"] I am not overly familiar with the 40k game. I have played probably 10 times, and I usually play the Nids. If I am correct the Gaunts are the small annoying things that attack in swarms of 20 or more. :D I have created a few variants using their their customization rules. Death Gaunts made for hand-to-hand combat, Larval Guants which have not mutations at all, and the traditional fast Gaunts and gun toting Gaunts. Please correct me if I am thinking of the correct type here.... :uhoh: I am thinking that the stats that you have created are a lot tougher than I would ever consider making them. If you really wanted to make these the "Nids" a longterm enemy I would start with these gaunts as maybe 2-3HD Abberations and then add a level of Psychic Warrior or so. The status that you have posted do not seem to be for a standard Tyranid soldier. It seems to be for more of and elite unit. Perhaps not a Lictor (spelling) or Tyrant Gaurd but something much more important than the sacrificial meat-shield Gaunt. These stats are probably more appropriate for a Genestealer. I love Gene-Steelers. ;) the gaunts are fast and furious, but above all, they are expendable. A 3HD HtH Gaunt (2+1) with special abilities would seriously damage a small village militia with no seasoned leaders. A seasoned leader will make not-so short work with a gaunt, which is why they travel in large numbers. Cut what you have in half - 2 HD (Aberr) + 1 HD (Psy Warrior) and that should be a good place to start. This would give a very low level party quite a scare especially if there are more than one present. ?? Long live the Nids! The Mini's hand book has creatures that have a very strong Nid and "Aliens" feel to them. Just a thought. It has been a few years since I have played! I hope this helps! :D [url]http://www.serenadawn.com/NID-CodexRules.html[/url] [url]http://kofler.dot.at/40k/tyranid.html[/url] [/QUOTE]
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