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Tyranid Gaunts with the long claws for 3.5 Here is my version
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<blockquote data-quote="megamania" data-source="post: 2854210" data-attributes="member: 9255"><p>I ran the first encounter yesterday and oh boy did it go well despite a few surprises-</p><p></p><p>Players that made it-</p><p></p><p>"Bob" Thri-kreen Psy War 12 (12)</p><p>"Cedious" Halfling Fit 2 / Rogue 11 (13)</p><p>"Talon" Gremling (dwarf/Troll x-breed) Fit 7 (11)</p><p>"Ippakak" Elven Arcane Archer (11) </p><p>"Pebbles" dwarven cleric / Battle Smith (11) </p><p></p><p>vs 7 Tyranid Gaunts! CR 13</p><p></p><p>ment to be slightly challenging to instill fear into players of these creatures.</p><p></p><p>RD 1 Cleric is bitten and loses a 4 Wisdom right off the bat and the Arcane Archer loses his Fear check and flees. The only reason he remained nearby was the doors they closed as a group required a STR 20 check to open.</p><p>RD 2 Cleric loses another 3 Wisdom and is bitten a second time. Another natural 1 is rolled for the save. Loses another 4 Wisom! CAN NO LONGER CASTE SPELLS INCLUDING HEALING</p><p>RD 3 Creatures Commit a Crit on Talon.</p><p>RD 4-6 Group take out 4 Tyranids as Dwarf goes FULL DEFENSE as she is flanked and seperated from the party.</p><p>RD 7 The Arcane Archer snaps out of it and begins to kill a tyranid per round with his arrows</p><p>RD 8 All done</p><p></p><p></p><p>The tally</p><p>Tryanids </p><p>all dead</p><p></p><p>The players</p><p>Talon has lost 1/3 his HPs</p><p>Bob has lost 1/2 his HPs</p><p>Cedious is nearly out of Darts but otherwise ok</p><p>Arcane Archer was made useless for most of battle</p><p>Pebbles was completely shutdown and down 1/2 HP and has a long time before she can caste again.</p><p></p><p>This loss of divine spell casting will be the biggest factor to deal with. The amazing thing of it is how many 1's and 2's were rolled. She only only needed a 4 to pass.</p><p></p><p></p><p>I wonder what the group will think of more of them and their cousins?</p></blockquote><p></p>
[QUOTE="megamania, post: 2854210, member: 9255"] I ran the first encounter yesterday and oh boy did it go well despite a few surprises- Players that made it- "Bob" Thri-kreen Psy War 12 (12) "Cedious" Halfling Fit 2 / Rogue 11 (13) "Talon" Gremling (dwarf/Troll x-breed) Fit 7 (11) "Ippakak" Elven Arcane Archer (11) "Pebbles" dwarven cleric / Battle Smith (11) vs 7 Tyranid Gaunts! CR 13 ment to be slightly challenging to instill fear into players of these creatures. RD 1 Cleric is bitten and loses a 4 Wisdom right off the bat and the Arcane Archer loses his Fear check and flees. The only reason he remained nearby was the doors they closed as a group required a STR 20 check to open. RD 2 Cleric loses another 3 Wisdom and is bitten a second time. Another natural 1 is rolled for the save. Loses another 4 Wisom! CAN NO LONGER CASTE SPELLS INCLUDING HEALING RD 3 Creatures Commit a Crit on Talon. RD 4-6 Group take out 4 Tyranids as Dwarf goes FULL DEFENSE as she is flanked and seperated from the party. RD 7 The Arcane Archer snaps out of it and begins to kill a tyranid per round with his arrows RD 8 All done The tally Tryanids all dead The players Talon has lost 1/3 his HPs Bob has lost 1/2 his HPs Cedious is nearly out of Darts but otherwise ok Arcane Archer was made useless for most of battle Pebbles was completely shutdown and down 1/2 HP and has a long time before she can caste again. This loss of divine spell casting will be the biggest factor to deal with. The amazing thing of it is how many 1's and 2's were rolled. She only only needed a 4 to pass. I wonder what the group will think of more of them and their cousins? [/QUOTE]
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Tyranid Gaunts with the long claws for 3.5 Here is my version
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