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Tyranny of Dragons Getting Republished in Combined Anniversary Volume
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<blockquote data-quote="mockman1890" data-source="post: 7784766" data-attributes="member: 6796162"><p>I DMed this campaign (though I heavily heavily modified "Rise of Tiamat"), and I'm glad they're re-releasing it. I wonder how much they'll change.</p><p></p><p>"Hoard of the Dragon Queen", basically, is a good adventure. It's very difficult in parts, and very linear, but it's just plain fun -- it has so many great setpieces!</p><p></p><p>"Rise of Tiamat", OTOH, was a disappointment. The central idea that the heroes are hobnobbing with royalty and making allegiances while going place to place to fight Tiamat is exciting. But all the individual chapters are so random and uninteresting. I ended up only using one of them (the Green Dragon area) and ditching the rest. </p><p></p><p>Also, a major problem of the adventure, particularly compared to the other D&D5e campaigns which are so beautifully sandboxy and open, is that it's written on the assumption that it's impossible for the heroes to stop Tiamat from being raised. All the "sorry Mario, the princess is in another castle" scenes whenever they're about to collect a Dragon Mask are so annoying. It'd have been much more fun if it left open the possibility of stopping Tiamat from being raised.</p></blockquote><p></p>
[QUOTE="mockman1890, post: 7784766, member: 6796162"] I DMed this campaign (though I heavily heavily modified "Rise of Tiamat"), and I'm glad they're re-releasing it. I wonder how much they'll change. "Hoard of the Dragon Queen", basically, is a good adventure. It's very difficult in parts, and very linear, but it's just plain fun -- it has so many great setpieces! "Rise of Tiamat", OTOH, was a disappointment. The central idea that the heroes are hobnobbing with royalty and making allegiances while going place to place to fight Tiamat is exciting. But all the individual chapters are so random and uninteresting. I ended up only using one of them (the Green Dragon area) and ditching the rest. Also, a major problem of the adventure, particularly compared to the other D&D5e campaigns which are so beautifully sandboxy and open, is that it's written on the assumption that it's impossible for the heroes to stop Tiamat from being raised. All the "sorry Mario, the princess is in another castle" scenes whenever they're about to collect a Dragon Mask are so annoying. It'd have been much more fun if it left open the possibility of stopping Tiamat from being raised. [/QUOTE]
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