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<blockquote data-quote="Alphastream" data-source="post: 6288230" data-attributes="member: 11365"><p>I'm deleting my earlier comment as on a second read I'm not sure what the person I was quoting meant. </p><p></p><p>Companies do work hard to come up with reasons why the latest adventure (or adventure path) is greater than the last. WotC does it and Paizo does it. </p><p></p><p>The concepts of adventure paths go back at least as early as Dragonlance, and arguably earlier. As companies push that concept of a series of experiences, they inevitably have to try to argue this one is "can't miss". </p><p></p><p>But, honestly, the industry does constantly refine its approach. Newer efforts do tend to bring in new ideas and hone old ones, making them better. Many of the classics of old are really dated when compared to today's efforts (most of which don't benefit from the same static environment enjoyed in the 70's 80's, where an adventure remained on store shelves for decades). It is also interesting to see how companies cross-pollinate. The 'adventure path" term was coined while Paizo collaborated with Wizards of the Coast, and the two companies continue to learn from one another's efforts.</p><p></p><p>One more thing: the tendency of us old hats is to hold onto our earlier experiences as sacred and true, and to see (because of our experience) the possible issues with something new. But, we aren't the only audience. In fact, it is increasingly seeming as if both Paizo and WotC want to focus on the newer and casual gamer, and to have a very complicated interrelationship between RPGs and other forms of media. This could all be very good for our hobby, and it is fairly new. We should likely be in a learning mode here, and will need to see what happens with audiences other than our own core before we know whether they succeed or not. Looking at PAX over the the years, we see an increasingly diverse audience showing up to play D&D, especially younger casual players. They seem only partially aware of the various forms of play, but these new efforts may change that.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6288230, member: 11365"] I'm deleting my earlier comment as on a second read I'm not sure what the person I was quoting meant. Companies do work hard to come up with reasons why the latest adventure (or adventure path) is greater than the last. WotC does it and Paizo does it. The concepts of adventure paths go back at least as early as Dragonlance, and arguably earlier. As companies push that concept of a series of experiences, they inevitably have to try to argue this one is "can't miss". But, honestly, the industry does constantly refine its approach. Newer efforts do tend to bring in new ideas and hone old ones, making them better. Many of the classics of old are really dated when compared to today's efforts (most of which don't benefit from the same static environment enjoyed in the 70's 80's, where an adventure remained on store shelves for decades). It is also interesting to see how companies cross-pollinate. The 'adventure path" term was coined while Paizo collaborated with Wizards of the Coast, and the two companies continue to learn from one another's efforts. One more thing: the tendency of us old hats is to hold onto our earlier experiences as sacred and true, and to see (because of our experience) the possible issues with something new. But, we aren't the only audience. In fact, it is increasingly seeming as if both Paizo and WotC want to focus on the newer and casual gamer, and to have a very complicated interrelationship between RPGs and other forms of media. This could all be very good for our hobby, and it is fairly new. We should likely be in a learning mode here, and will need to see what happens with audiences other than our own core before we know whether they succeed or not. Looking at PAX over the the years, we see an increasingly diverse audience showing up to play D&D, especially younger casual players. They seem only partially aware of the various forms of play, but these new efforts may change that. [/QUOTE]
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