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*Dungeons & Dragons
Tyranny of Dragons: The New Edition?
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<blockquote data-quote="Jester David" data-source="post: 6286170" data-attributes="member: 37579"><p>Edited into the main post: </p><p>There are a couple ways they could do this. For ease of reference we can refer to them as “Old World of Darkness” and “New World of Darkness”.</p><p></p><p>In the oWod, there were multiple story-based product lines, each with their own core book. This is similar to the aforementioned FFG Star Wars lines. The advantage to this method is that people only interested in <Campaign Style Y> don't need to buy a book with options for <Campaign Style X>.</p><p>In the nWoD, there was one core book (called World of Darkness) and product lines that expanded on that book. The advantage to this is people interested in multiple options don't buy the same content twice, and there's a generic option for people who don't want specific. </p><p></p><p>D&D could take either approach.</p><p>There could be a<em> Tyranny of Dragons: Player’s Handbook </em>with related rules to play the game and subclasses and options that work with that campaign and campaigns of a similar style. Each subsequent year would have a new PHB with different subclasses and expansions for the new Event (read: Adventure Path storyarc). </p><p>Much like how each annual <em>Magic: the Gathering</em> release has a theme and Core Set.</p><p><u>Or </u>there could be a generic Player’s Handbook that is independent, but instead of generic accessories (splatbooks) they release Event-based Sourcebooks that expand on the generic content</p></blockquote><p></p>
[QUOTE="Jester David, post: 6286170, member: 37579"] Edited into the main post: There are a couple ways they could do this. For ease of reference we can refer to them as “Old World of Darkness” and “New World of Darkness”. In the oWod, there were multiple story-based product lines, each with their own core book. This is similar to the aforementioned FFG Star Wars lines. The advantage to this method is that people only interested in <Campaign Style Y> don't need to buy a book with options for <Campaign Style X>. In the nWoD, there was one core book (called World of Darkness) and product lines that expanded on that book. The advantage to this is people interested in multiple options don't buy the same content twice, and there's a generic option for people who don't want specific. D&D could take either approach. There could be a[I] Tyranny of Dragons: Player’s Handbook [/I]with related rules to play the game and subclasses and options that work with that campaign and campaigns of a similar style. Each subsequent year would have a new PHB with different subclasses and expansions for the new Event (read: Adventure Path storyarc). Much like how each annual [I]Magic: the Gathering[/I] release has a theme and Core Set. [U]Or [/U]there could be a generic Player’s Handbook that is independent, but instead of generic accessories (splatbooks) they release Event-based Sourcebooks that expand on the generic content [/QUOTE]
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Tyranny of Dragons: The New Edition?
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