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[Tyranny Of Dragons] What character are you playing?
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<blockquote data-quote="Plaguescarred" data-source="post: 6367657" data-attributes="member: 6701422"><p>Here is the character i'm playing in Tyranny.</p><p></p><p></p><p><img src="http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/Halfling_F%2015.jpg?itok=U4py23Ts" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><strong>Mily</strong></p><p><strong>1st-level Halfling Rogue </strong></p><p><strong>Small Female Humanoid</strong></p><p><strong>Armor Class </strong>16 (leather armor)</p><p><strong>Hit Points</strong> 7 (1d8)</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Sense </strong>Normal </p><p><strong>Str </strong>10 (+0) <strong>Dex</strong> 20 (+5) <strong>Con </strong>09 (-1)</p><p><strong>Int</strong> 13 (+1) <strong>Wis</strong> 10 (+0) <strong>Cha </strong>13 (+1)</p><p><strong>Alignment</strong> neutral good</p><p><strong>Languages</strong> halfling, common, thieves' cant</p><p><strong>Trait </strong></p><p>Background Charlatant [False Identity]</p><p> Charlatant Scam: I put on new identities like clothes.</p><p> Personality Traits: Flattery is my preferred trick for getting what i want.</p><p> Ideal: Friendship. Material goods come and go. Bonds of friendship last forever.</p><p> Bond: I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those i care about.</p><p> Flaw: I hate to admit it and i will hate myself for it, but i will run and preserve my own hide if the going gets tough.</p><p>Proficiency (+2)</p><p> Tools: Thieve's Tool, Disguise Kit, Forgery Kit</p><p> Saving Throws: Dexterity +7, Intelligence +3</p><p> Skill Acobatics +7, Deception +3, Perception +2, Persuasion +3, Sleight of Hand +7, Stealth +9</p><p>Lucky</p><p>Brave</p><p>Halfling Nimbleness</p><p>Naturally Stealthy</p><p>Expertise</p><p>Sneak Attack (1d6)</p><p><strong>Actions</strong></p><p><strong>Melee Attacks— Short Sword: </strong>+7 to hit (reach 5 ft.; one creature). </p><p><em>Hit: </em>1d6+5 piercing damage / 1d6 piercing damage</p><p><strong>Ranged Attack—Dagger: </strong>+7 to hit (range 20/60 ft; one creature). </p><p><em>Hit: </em>1d4+5 piercing damage </p><p><strong>Ranged Attack—Sling:</strong> +7 to hit (range 30/120 ft; one creature). </p><p><em>Hit: </em>1d4+5 piercing damage</p><p><strong>Equipment:</strong> 2 shortsword, sling, 20 bullets, leather armor, a backpack including: a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it, a set of fine cloth, disguise kit, tool of the con of your choice, ten stoppered vials filled with colored liquid, belt pouch containing: a multicolored stone disk, a signet ring of an not-so imaginary duke,15 gp.</p><p></p><p></p><p>Mily [Mill-E] was born in 1469 DR in eastern Amn north of the Tejarn Hills along the shore of lake Esmel in a tiny hidden village not appearing on most maps, where the ancient kingdom of Meiritin founded by halflings in 227 DR used to lay. Mily is a petite innocent looking girl with long curly brown hair, green eyes and a face and hands always covered of dirt. She learned to dual wield short swords with great speed and has astonishing precision with a sling, making her a very dangerous foe in combat when underestimated, even though she doesn't particularly like violence, she values the necessity knowing how to defend herself. But her sharpest weapon remain her silver tongue, being master at fast-talking people with honey words and velvet manners. Mily can easily pass for a human child and often adopt this disguise to go untoticed, taking on the identify of a young noble named Wendy, daughter of a duke, which got her in trouble for it. Mily suffer from attention deficit disorder and get bored quickly if not on the move or entertained as she is a little ball of energy going on all day until she drop of fatigue at night, hence the meaning of her name ''switch'' in halfling. Contrary to many mercenary, she advnture not to amass treasure or fame (thought she is really intrigued by magic) but to seek thrills and excitement. She'll happily pick a wortless multicolored stone disk over a plain looking gemstone worth a thousand more just because it shines, and so Mily is easily distracted (and lurred to) by things flashing. brightly colored or making curious noise! She likes to bypass locks and traps to crack things open or enter forbidden places and just the discovery of a secret passage is enought to fuel her imagination.</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 6367657, member: 6701422"] Here is the character i'm playing in Tyranny. [IMG]http://community.wizards.com/sites/mtgcommunity/files/styles/large/public/Halfling_F%2015.jpg?itok=U4py23Ts[/IMG] [B]Mily 1st-level Halfling Rogue Small Female Humanoid[/B] [B]Armor Class [/B]16 (leather armor) [B]Hit Points[/B] 7 (1d8) [B]Speed[/B] 30 ft. [B]Sense [/B]Normal [B]Str [/B]10 (+0) [B]Dex[/B] 20 (+5) [B]Con [/B]09 (-1) [B]Int[/B] 13 (+1) [B]Wis[/B] 10 (+0) [B]Cha [/B]13 (+1) [B]Alignment[/B] neutral good [B]Languages[/B] halfling, common, thieves' cant [B]Trait [/B] Background Charlatant [False Identity] Charlatant Scam: I put on new identities like clothes. Personality Traits: Flattery is my preferred trick for getting what i want. Ideal: Friendship. Material goods come and go. Bonds of friendship last forever. Bond: I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those i care about. Flaw: I hate to admit it and i will hate myself for it, but i will run and preserve my own hide if the going gets tough. Proficiency (+2) Tools: Thieve's Tool, Disguise Kit, Forgery Kit Saving Throws: Dexterity +7, Intelligence +3 Skill Acobatics +7, Deception +3, Perception +2, Persuasion +3, Sleight of Hand +7, Stealth +9 Lucky Brave Halfling Nimbleness Naturally Stealthy Expertise Sneak Attack (1d6) [B]Actions[/B] [B]Melee Attacks— Short Sword: [/B]+7 to hit (reach 5 ft.; one creature). [I]Hit: [/I]1d6+5 piercing damage / 1d6 piercing damage [B]Ranged Attack—Dagger: [/B]+7 to hit (range 20/60 ft; one creature). [I]Hit: [/I]1d4+5 piercing damage [B]Ranged Attack—Sling:[/B] +7 to hit (range 30/120 ft; one creature). [I]Hit: [/I]1d4+5 piercing damage [B]Equipment:[/B] 2 shortsword, sling, 20 bullets, leather armor, a backpack including: a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it, a set of fine cloth, disguise kit, tool of the con of your choice, ten stoppered vials filled with colored liquid, belt pouch containing: a multicolored stone disk, a signet ring of an not-so imaginary duke,15 gp. Mily [Mill-E] was born in 1469 DR in eastern Amn north of the Tejarn Hills along the shore of lake Esmel in a tiny hidden village not appearing on most maps, where the ancient kingdom of Meiritin founded by halflings in 227 DR used to lay. Mily is a petite innocent looking girl with long curly brown hair, green eyes and a face and hands always covered of dirt. She learned to dual wield short swords with great speed and has astonishing precision with a sling, making her a very dangerous foe in combat when underestimated, even though she doesn't particularly like violence, she values the necessity knowing how to defend herself. But her sharpest weapon remain her silver tongue, being master at fast-talking people with honey words and velvet manners. Mily can easily pass for a human child and often adopt this disguise to go untoticed, taking on the identify of a young noble named Wendy, daughter of a duke, which got her in trouble for it. Mily suffer from attention deficit disorder and get bored quickly if not on the move or entertained as she is a little ball of energy going on all day until she drop of fatigue at night, hence the meaning of her name ''switch'' in halfling. Contrary to many mercenary, she advnture not to amass treasure or fame (thought she is really intrigued by magic) but to seek thrills and excitement. She'll happily pick a wortless multicolored stone disk over a plain looking gemstone worth a thousand more just because it shines, and so Mily is easily distracted (and lurred to) by things flashing. brightly colored or making curious noise! She likes to bypass locks and traps to crack things open or enter forbidden places and just the discovery of a secret passage is enought to fuel her imagination. [/QUOTE]
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