Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Tyranny of Dragons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6372100" data-attributes="member: 1465"><p>I tried to put together all that random stuff into her backstory... it's not that bad. A lot of details actually make sense, once I "connect the dots". Even her random name <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> Here she is:</p><p></p><p>[sblock]Name: Miri Dundragon</p><p>Race: Human, Tethyrian (female)</p><p>Class: Wizard 1</p><p>Background: Folk Hero</p><p>Alignment: Lawful Good</p><p>Size: medium</p><p>Speed: 30ft</p><p>Proficiency bonus: +2</p><p></p><p>Ability scores:</p><p>- Str 14 (+2)</p><p>- Dex 16 (+3)</p><p>- Con 13 (+1)</p><p>- Int 9 (-1)</p><p>- Wis 15 (+2)</p><p>- Cha 11 (+0)</p><p></p><p>Defenses:</p><p>- AC 13</p><p>- HP 7 (1d6 +1 Con)</p><p>- Hit dice; 1d6+1</p><p>- Saves Proficiencies: Intelligence (+1), Wisdom (+4)</p><p>- Initiative: +3</p><p>- Passive perception: 13</p><p></p><p>Traits: "When I set my mind to something, I follow through no matter what gets in my way"; "I judge people by their actions, not their words"</p><p>Ideal: "Respect. People deserve to be treated with dignity and respect (Good)"</p><p>Bond: "You have a secret. You once were a gold dragon who served Bahamut. You were too proud and vain, to the point that Bahamut decided to teach you a lesson. You have been trapped in a weak, humanoid body, with your memories of your former life but a dim shadow. You remember only one thing with perfect clarity: Bahamut's command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form."</p><p>Flaw: "The people who knew me when I was young know my shameful secret, so I can never go home again"</p><p></p><p>Weapon Proficiencies: dagger, darts, sling, quarterstaff, light crossbow</p><p>Skills Proficiencies: Animal Handling (+4), Insight (+4), Medicine (+4), Survival (+4)</p><p>Tools Proficiencies: Vehicles (land), Weaver's Tools</p><p>Language Proficiencies: Common, Halfling</p><p></p><p>Background Feature: Rustic Hospitality</p><p>Defining Event: "I stole from a corrupt merchant to help the poor"</p><p></p><p>Class features: spellcasting, arcane recovery (1 slot), ritual casting</p><p>Spells prepared: 1</p><p>Slots per day: (1st level) 2</p><p>Spells DC: 9</p><p>Spells attack: +1</p><p>Arcane focus: crystal</p><p></p><p>Cantrips known: Dancing Lights, Mage Hand, Poison Spray</p><p>Spells known: (1st level) Burning Hands, Charm Person, Disguise Self, Identify, Magic Missile, Sleep</p><p>Rituals known: Identify</p><p></p><p>Equipment:</p><p>- common clothes</p><p>- quarterstaff (attack +4, dmg 1d6+2, versatile 1d8+2)</p><p>- crystal (arcane focus)</p><p>- spellbook</p><p>- scholar's pack (backpack, book of lore, bottle of ink, ink pen, 10 parchment sheets, bag of sand, small knife)</p><p>- weaver's tools</p><p>- shovel</p><p>- iron pot</p><p>- belt pouch</p><p>- trinket (an old divination card bearing your likeness)</p><p>- 10gp</p><p></p><p>Current lifestyle: poor (2sp/day)</p><p></p><p>Description: 5' 6", 170lb, fair skin, brown straight long hair (usually braided), blue eyes.</p><p></p><p>History: </p><p></p><p>Born in the countryside around Nashkel in the Sword Coast from unknown parents, Miri spent her childhood living in an orphanage operated with the support of the local temple of Helm. As a youngster, she was set to earn her living as a weaver's apprentice. Unfortunately her patron was an evil halfling man of malign greed, who not only ran his business ruthlessly, but was also a usurer, causing widespread suffering among families in debts. Despite her intentions on serving her master dutifully, Miri slowly realized his true nature, but founding it impossible to recur to the law, she began to secretly forge his accounts and pilfer from the shop's vault in order to repay back his victims. When the weaver discovered her, he publicly ashamed her and got her arrested; the local people couldn't challenge the law to help her, but managed her escape from the city prison. Unfortunately, she is still wanted in Nashkel and can never go back.</p><p></p><p>Miri knows she's not the brightest. But when she was still a little girl, a gypsy woman from a travelling caravan found an interest in her, and invited her for some small fortunetelling. When offered a deck of tarot cards to pick from, Miri drew "The Magician" card, only to found that the character depicted looked precisely like herself. Since that time, and despite everyone's opinion against, she's been stubbornly convinced she should become a wizard, and nothing ever made her desist. Her kind and gentle demeanors have earned them at different times her arcane crystal focus she carries as a pendant, her first spellbook, and the teaching of her few known spells, as gifts by a variety of individuals. She still carries that tarot card with her all the time.[/sblock]</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6372100, member: 1465"] I tried to put together all that random stuff into her backstory... it's not that bad. A lot of details actually make sense, once I "connect the dots". Even her random name :cool: Here she is: [sblock]Name: Miri Dundragon Race: Human, Tethyrian (female) Class: Wizard 1 Background: Folk Hero Alignment: Lawful Good Size: medium Speed: 30ft Proficiency bonus: +2 Ability scores: - Str 14 (+2) - Dex 16 (+3) - Con 13 (+1) - Int 9 (-1) - Wis 15 (+2) - Cha 11 (+0) Defenses: - AC 13 - HP 7 (1d6 +1 Con) - Hit dice; 1d6+1 - Saves Proficiencies: Intelligence (+1), Wisdom (+4) - Initiative: +3 - Passive perception: 13 Traits: "When I set my mind to something, I follow through no matter what gets in my way"; "I judge people by their actions, not their words" Ideal: "Respect. People deserve to be treated with dignity and respect (Good)" Bond: "You have a secret. You once were a gold dragon who served Bahamut. You were too proud and vain, to the point that Bahamut decided to teach you a lesson. You have been trapped in a weak, humanoid body, with your memories of your former life but a dim shadow. You remember only one thing with perfect clarity: Bahamut's command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form." Flaw: "The people who knew me when I was young know my shameful secret, so I can never go home again" Weapon Proficiencies: dagger, darts, sling, quarterstaff, light crossbow Skills Proficiencies: Animal Handling (+4), Insight (+4), Medicine (+4), Survival (+4) Tools Proficiencies: Vehicles (land), Weaver's Tools Language Proficiencies: Common, Halfling Background Feature: Rustic Hospitality Defining Event: "I stole from a corrupt merchant to help the poor" Class features: spellcasting, arcane recovery (1 slot), ritual casting Spells prepared: 1 Slots per day: (1st level) 2 Spells DC: 9 Spells attack: +1 Arcane focus: crystal Cantrips known: Dancing Lights, Mage Hand, Poison Spray Spells known: (1st level) Burning Hands, Charm Person, Disguise Self, Identify, Magic Missile, Sleep Rituals known: Identify Equipment: - common clothes - quarterstaff (attack +4, dmg 1d6+2, versatile 1d8+2) - crystal (arcane focus) - spellbook - scholar's pack (backpack, book of lore, bottle of ink, ink pen, 10 parchment sheets, bag of sand, small knife) - weaver's tools - shovel - iron pot - belt pouch - trinket (an old divination card bearing your likeness) - 10gp Current lifestyle: poor (2sp/day) Description: 5' 6", 170lb, fair skin, brown straight long hair (usually braided), blue eyes. History: Born in the countryside around Nashkel in the Sword Coast from unknown parents, Miri spent her childhood living in an orphanage operated with the support of the local temple of Helm. As a youngster, she was set to earn her living as a weaver's apprentice. Unfortunately her patron was an evil halfling man of malign greed, who not only ran his business ruthlessly, but was also a usurer, causing widespread suffering among families in debts. Despite her intentions on serving her master dutifully, Miri slowly realized his true nature, but founding it impossible to recur to the law, she began to secretly forge his accounts and pilfer from the shop's vault in order to repay back his victims. When the weaver discovered her, he publicly ashamed her and got her arrested; the local people couldn't challenge the law to help her, but managed her escape from the city prison. Unfortunately, she is still wanted in Nashkel and can never go back. Miri knows she's not the brightest. But when she was still a little girl, a gypsy woman from a travelling caravan found an interest in her, and invited her for some small fortunetelling. When offered a deck of tarot cards to pick from, Miri drew "The Magician" card, only to found that the character depicted looked precisely like herself. Since that time, and despite everyone's opinion against, she's been stubbornly convinced she should become a wizard, and nothing ever made her desist. Her kind and gentle demeanors have earned them at different times her arcane crystal focus she carries as a pendant, her first spellbook, and the teaching of her few known spells, as gifts by a variety of individuals. She still carries that tarot card with her all the time.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Tyranny of Dragons
Top