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<blockquote data-quote="Celebrim" data-source="post: 6286169" data-attributes="member: 4937"><p>0th Level: Churn – By using magic to animate and transform the milk, you can produce butter, yogurt, or cheese from raw milk in only a minute of effort – turning up to 6 gallons of milk into the desired product. You still must make a Craft (Dairy) check to determine the actual quality of the food stuff and you must have all additional ingredients you wish to use – salt, wax, rennin, etc. - on hand to begin.</p><p></p><p>1st Level: Soft Cheese – Once per attack action you can summon a soft ripe cheese from the dairy farms of the outer planes. These cheese radiates good or evil and penetrates DR of the appropriate type, depending on from whence you summon it. The soft cheese spell acquires the alignment descriptor accordingly. You can throw the cheese as a ranged touch attack that does 1 nonlethal damage to any target plus provokes a Fort save or be stunned 1 round from the overpowering smell of the cheese. Additionally, evil outsiders that fail their save are nauseated 1 additional round by good cheese and take 1d6 sacred damage per round for up to 3 rounds or until the cheese can be removed (which requires a standard action and reflex save or suitable assistance), while good outsiders that fail their save are nauseated 1 additional round by bad cheese and take 1d6 profane damage per round for up to 3 rounds or until the cheese can be removed. You can summon up to 1 cheese per caster level. Casting another spell before soft cheese is ended ends the spell. If not thrown, each cheese provides a meal for 1 medium-sized humanoid, but the cheese must be eaten within 24 hours or it will fill with maggots and lose nutritional value to any creature not capable of digesting carrion.</p><p></p><p>2nd Level: Hard Cheese – Once per attack action you can summon a hard aged cheese from the dairy farms of the outer plans. This cheese can be hurled as a thrown weapon with a range increment of 10’. These cheeses radiate good or evil and penetrates DR of the appropriate type, depending on from whence you summon them. The hard cheese spell acquires the alignment descriptor accordingly. The cheese are likewise magic for the purposes of penetrating DR. Each cheese does 1d4 bludgeoning damage. Additionally, if a good cheese strikes an evil creature it does a bonus 2d6 sacred damage, while bad cheese that strikes good creatures do 2d6 bonus profane damage. You can summon up to 1 cheese per caster level. Casting another spell before soft cheese is ended ends the spell. You can summon up to 1 cheese per caster level. Casting another spell before hard cheese is ended ends the spell. If not thrown, each cheese provides a meal for 1 medium-sized humanoid. Cheese of this sort is as enduring as iron rations if stored properly.</p><p></p><p>3rd Level: Cheese Wheel of Death: You conjure a great cheese wheel of death, with which you crush and scatter your enemies. The cheese is 8’ wide and 10’ high, and moves rapidly out from your position in a straight line of your choosing out to medium range or until it crashes into a solid obstacle or a large creature or object, ending its career. Once the cheese comes to a halt, it returns to the demi-plane from which you conjured it. Until that point, all in its path must take 3d10 damage, Reflex save for half damage. Those that fail their saves are also pushed tangentially to the path of the cheese to the nearest square outside the cheeses path and knocked prone. If the cheese enters the square from a square of higher elevation, as if by moving down a slope or stairway, it does a bonus 4 damage, the effective caster level (for purposes of SR and the like) is increased by 2, and the DC to resist the save is increased by 2 as well. However, if a cheese falls suddenly rather than descending a smooth slope, it shatters and halts in that square. If the caster level is 10 or greater, the cheese increases in size so that it can overrun even huge creatures and objects. And if the caster level 15 or greater, the cheese can overrun even gargantuan creatures and objects.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6286169, member: 4937"] 0th Level: Churn – By using magic to animate and transform the milk, you can produce butter, yogurt, or cheese from raw milk in only a minute of effort – turning up to 6 gallons of milk into the desired product. You still must make a Craft (Dairy) check to determine the actual quality of the food stuff and you must have all additional ingredients you wish to use – salt, wax, rennin, etc. - on hand to begin. 1st Level: Soft Cheese – Once per attack action you can summon a soft ripe cheese from the dairy farms of the outer planes. These cheese radiates good or evil and penetrates DR of the appropriate type, depending on from whence you summon it. The soft cheese spell acquires the alignment descriptor accordingly. You can throw the cheese as a ranged touch attack that does 1 nonlethal damage to any target plus provokes a Fort save or be stunned 1 round from the overpowering smell of the cheese. Additionally, evil outsiders that fail their save are nauseated 1 additional round by good cheese and take 1d6 sacred damage per round for up to 3 rounds or until the cheese can be removed (which requires a standard action and reflex save or suitable assistance), while good outsiders that fail their save are nauseated 1 additional round by bad cheese and take 1d6 profane damage per round for up to 3 rounds or until the cheese can be removed. You can summon up to 1 cheese per caster level. Casting another spell before soft cheese is ended ends the spell. If not thrown, each cheese provides a meal for 1 medium-sized humanoid, but the cheese must be eaten within 24 hours or it will fill with maggots and lose nutritional value to any creature not capable of digesting carrion. 2nd Level: Hard Cheese – Once per attack action you can summon a hard aged cheese from the dairy farms of the outer plans. This cheese can be hurled as a thrown weapon with a range increment of 10’. These cheeses radiate good or evil and penetrates DR of the appropriate type, depending on from whence you summon them. The hard cheese spell acquires the alignment descriptor accordingly. The cheese are likewise magic for the purposes of penetrating DR. Each cheese does 1d4 bludgeoning damage. Additionally, if a good cheese strikes an evil creature it does a bonus 2d6 sacred damage, while bad cheese that strikes good creatures do 2d6 bonus profane damage. You can summon up to 1 cheese per caster level. Casting another spell before soft cheese is ended ends the spell. You can summon up to 1 cheese per caster level. Casting another spell before hard cheese is ended ends the spell. If not thrown, each cheese provides a meal for 1 medium-sized humanoid. Cheese of this sort is as enduring as iron rations if stored properly. 3rd Level: Cheese Wheel of Death: You conjure a great cheese wheel of death, with which you crush and scatter your enemies. The cheese is 8’ wide and 10’ high, and moves rapidly out from your position in a straight line of your choosing out to medium range or until it crashes into a solid obstacle or a large creature or object, ending its career. Once the cheese comes to a halt, it returns to the demi-plane from which you conjured it. Until that point, all in its path must take 3d10 damage, Reflex save for half damage. Those that fail their saves are also pushed tangentially to the path of the cheese to the nearest square outside the cheeses path and knocked prone. If the cheese enters the square from a square of higher elevation, as if by moving down a slope or stairway, it does a bonus 4 damage, the effective caster level (for purposes of SR and the like) is increased by 2, and the DC to resist the save is increased by 2 as well. However, if a cheese falls suddenly rather than descending a smooth slope, it shatters and halts in that square. If the caster level is 10 or greater, the cheese increases in size so that it can overrun even huge creatures and objects. And if the caster level 15 or greater, the cheese can overrun even gargantuan creatures and objects. [/QUOTE]
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