Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
U.A.: Action Points. Have you tried them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vrecknidj" data-source="post: 1565246" data-attributes="member: 7301"><p>I've been using something I've called Hero Points since I started a new campaign in the fall of '02. I hand out cards during play, each of which costs 1 or more hero points to use. A hero point can be used like an action point in that it can add 1d6 to any d20 roll, but the cards are used by my players a lot.</p><p></p><p>Here are some of the cards that players like:</p><p></p><p>Hovering at Death's Door: Cost 1. If anything takes you to less than 0 hit points, you may immediately play this card and auto-stabilize at either your current total or -9, whichever is higher.</p><p></p><p>Sharpen Your Weapons: Cost 2. If you use a P or S weapon, the damage die improves by 1 step for the next minute (i.e. d6 becomes d8, etc.).</p><p></p><p>Save Me: Cost varies. For every 3 hero points you spend you gain a +1 to any saving throw roll you've made and failed. You may spend as many hero points as you'd like with this card.</p><p></p><p>The Power of One: Cost 3. If you roll a 1 on d20 for an attack or save, and it would have worked but for the "1 always fails" rule, then you may play this card and ignore the "1 always fails" rule for this roll.</p><p></p><p>Automatical Critical: Cost 3. If your roll is a threat, you may play this card instead of rolling another d20 for confirmation.</p><p></p><p>Maximum Critical: Cost 3. If you confirm a critical, you can play this card to obtain maximum damage from that critical.</p><p></p><p>I have about 30 such cards. They vary in cost from 1 to 5 (with some that are variable). The players can keep them, trade them in for xp (each is worth 500xp, except Hovering at Death's Door which is worth 250xp), or trade them with each other. If a player has more than one character, he has to write the character name on the back of a card so he knows which character it goes with, and he cannot have his characters trade cards (i.e. only trading between players is allowed). A player can play more than one card at a time if he'd like (some cards make awesome combinations). There are some cards that a player can play outside of his turn (like the saving throw cards), including one that a player can play to help another player's character.</p><p></p><p>Characters get 5 hero points per level until 12th level. At 13th level and beyond they get 9 per level. I also have some feats that cost hero points to activate, but the prerequisite for each is that the character has to be at least 13th level. Characters also get hero points during play. Sometimes a player thinks of something really great, or does something really clever, or role plays really well. In such cases, instead of bonus xp, I'll often give a card to the player, or I'll give some bonus hero points.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1565246, member: 7301"] I've been using something I've called Hero Points since I started a new campaign in the fall of '02. I hand out cards during play, each of which costs 1 or more hero points to use. A hero point can be used like an action point in that it can add 1d6 to any d20 roll, but the cards are used by my players a lot. Here are some of the cards that players like: Hovering at Death's Door: Cost 1. If anything takes you to less than 0 hit points, you may immediately play this card and auto-stabilize at either your current total or -9, whichever is higher. Sharpen Your Weapons: Cost 2. If you use a P or S weapon, the damage die improves by 1 step for the next minute (i.e. d6 becomes d8, etc.). Save Me: Cost varies. For every 3 hero points you spend you gain a +1 to any saving throw roll you've made and failed. You may spend as many hero points as you'd like with this card. The Power of One: Cost 3. If you roll a 1 on d20 for an attack or save, and it would have worked but for the "1 always fails" rule, then you may play this card and ignore the "1 always fails" rule for this roll. Automatical Critical: Cost 3. If your roll is a threat, you may play this card instead of rolling another d20 for confirmation. Maximum Critical: Cost 3. If you confirm a critical, you can play this card to obtain maximum damage from that critical. I have about 30 such cards. They vary in cost from 1 to 5 (with some that are variable). The players can keep them, trade them in for xp (each is worth 500xp, except Hovering at Death's Door which is worth 250xp), or trade them with each other. If a player has more than one character, he has to write the character name on the back of a card so he knows which character it goes with, and he cannot have his characters trade cards (i.e. only trading between players is allowed). A player can play more than one card at a time if he'd like (some cards make awesome combinations). There are some cards that a player can play outside of his turn (like the saving throw cards), including one that a player can play to help another player's character. Characters get 5 hero points per level until 12th level. At 13th level and beyond they get 9 per level. I also have some feats that cost hero points to activate, but the prerequisite for each is that the character has to be at least 13th level. Characters also get hero points during play. Sometimes a player thinks of something really great, or does something really clever, or role plays really well. In such cases, instead of bonus xp, I'll often give a card to the player, or I'll give some bonus hero points. Dave [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
U.A.: Action Points. Have you tried them?
Top