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UA 6 Paladin Analysis from Treantmonk
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<blockquote data-quote="Clint_L" data-source="post: 9085271" data-attributes="member: 7035894"><p>Okay, math it is. Since these are all hardcore tanks, I'll have them use their ASIs to max constitution (fighter would probably grab toughness too, but whatever). Assume AC goes up a couple points each step (less for barbarian because they aren't wearing any armour...though if they were going for maximum tankiness they would. But whatever).</p><p></p><p>Level 1 goblin test</p><p>Paladin: AC 19, HP 18 (effective): survives against goblin 11 rounds</p><p>Fighter: AC 19, HP 19.5 (effective): survives 12 rounds</p><p>Barbarian: AC 15, HP 15, survives 11 rounds</p><p>Variant paladin: AC 19, HP 38 (effective): survives 23 rounds</p><p></p><p>Level 5 owlbear test</p><p>Paladin: AC 21, HP 79 (effective): survives against owlbear 9 rounds</p><p>Fighter: AC 21, HP 64.5 (effective): survives 7 rounds</p><p>Barbarian: AC 16, HP 60, survives 8 rounds</p><p>Variant paladin: AC 21, HP 149 (effective): survives 18 rounds</p><p></p><p>Level 11 cyclops test</p><p>Paladin: AC 23, HP 180 (effective): survives against cyclops 13 rounds</p><p>Fighter: AC 23, HP 141.5 (effective): survives 10 rounds</p><p>Barbarian: AC 18, HP 137, survives 12 rounds</p><p>Variant paladin: AC 23, HP 325 (effective): survives 24 rounds</p><p></p><p>Anyhow, you see the trend - your variant has about twice the survivability as the current tank classes.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9085271, member: 7035894"] Okay, math it is. Since these are all hardcore tanks, I'll have them use their ASIs to max constitution (fighter would probably grab toughness too, but whatever). Assume AC goes up a couple points each step (less for barbarian because they aren't wearing any armour...though if they were going for maximum tankiness they would. But whatever). Level 1 goblin test Paladin: AC 19, HP 18 (effective): survives against goblin 11 rounds Fighter: AC 19, HP 19.5 (effective): survives 12 rounds Barbarian: AC 15, HP 15, survives 11 rounds Variant paladin: AC 19, HP 38 (effective): survives 23 rounds Level 5 owlbear test Paladin: AC 21, HP 79 (effective): survives against owlbear 9 rounds Fighter: AC 21, HP 64.5 (effective): survives 7 rounds Barbarian: AC 16, HP 60, survives 8 rounds Variant paladin: AC 21, HP 149 (effective): survives 18 rounds Level 11 cyclops test Paladin: AC 23, HP 180 (effective): survives against cyclops 13 rounds Fighter: AC 23, HP 141.5 (effective): survives 10 rounds Barbarian: AC 18, HP 137, survives 12 rounds Variant paladin: AC 23, HP 325 (effective): survives 24 rounds Anyhow, you see the trend - your variant has about twice the survivability as the current tank classes. [/QUOTE]
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UA 6 Paladin Analysis from Treantmonk
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