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UA 8 Barbarian Discussion
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<blockquote data-quote="Clint_L" data-source="post: 9204405" data-attributes="member: 7035894"><p>My overall reaction: okay. The context for barbarian is different than for monk, because barbarians are already widely considered to be a strong class, but kind of basic. So WotC seems to be trying to give them a few more opportunities and choices to make, and they've done that, even though I think some of the execution is still a bit weird.</p><p></p><p>Level 1:</p><p>Rage: extended on a bonus action</p><p>Rage: regain one use on a short rest</p><p>Weapon Mastery</p><p></p><p>The first two are great quality of life improvements. A barbarian without rage is not fun to play. I have mixed feelings about weapon mastery, because it kind of feels like it should be a fighter thing and now everyone has it. I would rather barbarians got a more barbarian-ish ability, but I do like that it adds a bit more strategy to combat for them.</p><p></p><p>Level 3:</p><p>Primal Knowledge: I like that barbarians get another skill, and I like that they can use strength to make them actually good for more than smashing face. However, I do not get why this has to be tied to using rage, especially since they add the caveat that, for the purposes of this spell, strength really "represents primal power coursing through you." What? Then just get rid of having to use rage to make this work, because linking rage to skill checks other than athletics and intimidation seems super dumb and weird. "Uh-oh...I need to be stealthy. Time to rage!"</p><p></p><p>What this really is, is WotC trying to get around their own broken skill check system.</p><p></p><p>Level 7: </p><p>Instinctive Pounce: I like this - Barbarians really need to get into melee to work, and this makes giving up your bonus action to rage a little less of a loss.</p><p></p><p>Level 9:</p><p>Brutal Strike: It's okay. Barbarians are already getting mastery, so the control options don't add all that much. Giving up advantage for 5.5 extra damage is probably a losing bet in most stations - it's like a poor person's great weapon master. Underwhelming, especially by level 9.</p><p></p><p>Level 12, Level 17:</p><p>Brutal Strike Improvements: I find it weird that brutal strike is basically just adding more masteries. It's fine, I guess. Not exciting.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9204405, member: 7035894"] My overall reaction: okay. The context for barbarian is different than for monk, because barbarians are already widely considered to be a strong class, but kind of basic. So WotC seems to be trying to give them a few more opportunities and choices to make, and they've done that, even though I think some of the execution is still a bit weird. Level 1: Rage: extended on a bonus action Rage: regain one use on a short rest Weapon Mastery The first two are great quality of life improvements. A barbarian without rage is not fun to play. I have mixed feelings about weapon mastery, because it kind of feels like it should be a fighter thing and now everyone has it. I would rather barbarians got a more barbarian-ish ability, but I do like that it adds a bit more strategy to combat for them. Level 3: Primal Knowledge: I like that barbarians get another skill, and I like that they can use strength to make them actually good for more than smashing face. However, I do not get why this has to be tied to using rage, especially since they add the caveat that, for the purposes of this spell, strength really "represents primal power coursing through you." What? Then just get rid of having to use rage to make this work, because linking rage to skill checks other than athletics and intimidation seems super dumb and weird. "Uh-oh...I need to be stealthy. Time to rage!" What this really is, is WotC trying to get around their own broken skill check system. Level 7: Instinctive Pounce: I like this - Barbarians really need to get into melee to work, and this makes giving up your bonus action to rage a little less of a loss. Level 9: Brutal Strike: It's okay. Barbarians are already getting mastery, so the control options don't add all that much. Giving up advantage for 5.5 extra damage is probably a losing bet in most stations - it's like a poor person's great weapon master. Underwhelming, especially by level 9. Level 12, Level 17: Brutal Strike Improvements: I find it weird that brutal strike is basically just adding more masteries. It's fine, I guess. Not exciting. [/QUOTE]
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