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UA 8 Barbarian Discussion
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<blockquote data-quote="Charlaquin" data-source="post: 9212503" data-attributes="member: 6779196"><p>Well, sure. If your argument is “Barbarians don’t get significant enough high-level features,” I’d certainly agree. But, brutal strike is at least a step in the right direction. It’s still not much of a DPR increase, but it is a slightly higher DPR increase at 60% accuracy even if you always use it; it adds some additional non-damage combat utility and tactical value; and it gives the player the ability to decide when and if they want to use it. It’s still a pretty weak feature, but it is a better feature than brutal critical in every way, and with the playtest being very close to ending, I guarantee we’ll be stuck with brutal critical unless brutal strike passes the 60% test.</p><p></p><p>It’s a bit like how we often end up needing to vote in the US. Neither option is actually <em>good</em> but one is significantly <em>worse</em>, so we have to grit our teeth and support the least-worst option.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9212503, member: 6779196"] Well, sure. If your argument is “Barbarians don’t get significant enough high-level features,” I’d certainly agree. But, brutal strike is at least a step in the right direction. It’s still not much of a DPR increase, but it is a slightly higher DPR increase at 60% accuracy even if you always use it; it adds some additional non-damage combat utility and tactical value; and it gives the player the ability to decide when and if they want to use it. It’s still a pretty weak feature, but it is a better feature than brutal critical in every way, and with the playtest being very close to ending, I guarantee we’ll be stuck with brutal critical unless brutal strike passes the 60% test. It’s a bit like how we often end up needing to vote in the US. Neither option is actually [I]good[/I] but one is significantly [I]worse[/I], so we have to grit our teeth and support the least-worst option. [/QUOTE]
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