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UA Battle Sorcerer another step... Stealth Sorcerer?
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<blockquote data-quote="Khaalis" data-source="post: 1753293" data-attributes="member: 2167"><p>I guess ‘Divine Sorcerer’ would be a good term to reflect a sorcerer dedicated to a path or deity. What are your thoughts on the abilities they should gain? Is my suggested template sounding balanced?</p><p></p><p></p><p></p><p></p><p>See, and this is really where we differ. The spell list, IMHO, only helps to flesh out the details and the flavor of the class. Especially if working with Core PHB spells only. There are only a certain number of spells, and how they are mixed and matched into a list is only a small part of the class. To me, the Druid’s defining ability is Wild Shape. As a non-spell they can change shape. No other class has that ability. Just as a Barbarian’s defining ability is Rage.</p><p></p><p></p><p> </p><p></p><p>On this point I would have to argue. A nature sorcerer as I put it out there, would still never fulfill the place of a druid nor step on its toes being as good a nature caster as a druid. They still retain d4 HD, do not have the ability to traverse terrain as a druid does, don’t have the immunities, don’t have the ability to wild shape and still drastically lack in spell versatility. Keep in mind that the cost of the change is still costing the Sorcerer 1 spell known per level. Actually the more I look at it, I think the nature sorcerer actually takes a hit in power except for Intermediate BAB and Light Armor use. There aren’t THAT many druid spells that make the loss of a known spell per spell level worth the trade. However, without access to the Druid spells, it really isn’t a nature sorcerer.</p><p></p><p></p><p></p><p></p><p>As I said, the more I look at it, this is probably true. Though a sorcerer brought up in the wilderness should be able to reflect that in some way without the need to throw away levels on another class, in skills if nothing else. Perhaps it needs a slight change to add in Tracking and making it more Druid/Ranger friendly.</p><p></p><p></p><p></p><p></p><p>Yes it would be way too much. Granted the Improved Unarmed feat does make sense as an alternative to the Martial Weapon gain in the standard Battle Sorcerer. It makes the touch attacks a much more useful line for that style of sorcerer.</p><p></p><p></p><p></p><p>I specifically intended the ‘Divine Sorcerer’ concept to fill the Cleric/Paladin oriented sorcerer niche. Its too hard to mix the concept of the Paladin’s class abilities in any other way with the sorcerer.</p><p></p><p></p><p></p><p>This is really summed up in the Battle Sorcerer already, or better yet with what I was trying to do with the Nature Sorcerer. </p><p></p><p>Thus what you would get is the following:</p><p></p><p>Battle Sorcerer = Melee-Arcane Hybrid</p><p>Divine Sorcerer = Cleric/Paladin-Arcane Hybrid</p><p>Nature Sorcerer = Druid/Ranger-Arcane Hybrid</p><p>Stealth Sorcerer = Rogue-Arcane Hybrid</p><p></p><p></p><p></p><p></p><p>Heh! As much as I would love to do some sideline design and actually get “published” I wouldn’t even know where to begin with trying. Second of all its not like my ideas are truly “original” per say, though some of my true class designs, such as the Warlock and Skinwalker are. Most of the revisions like the Toolkit based rogue are simply nothing more than a tweak of what already exists, and or the addition of other materials than what’s in the core HB. Also I am always leery that what “I” think is balanced and a good idea, many others wont.</p><p></p><p>Add to this the new Dragon Magazine setup will be including a lot of alternate class material as well, such as this month’s Filidh wizard alternative, the Wild Defender ranger/paladin conversion, the Wild Monk druid/monk conversion, etc.</p><p></p><p>However, if you have other ideas/suggestions, feel free to let me know.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1753293, member: 2167"] I guess ‘Divine Sorcerer’ would be a good term to reflect a sorcerer dedicated to a path or deity. What are your thoughts on the abilities they should gain? Is my suggested template sounding balanced? See, and this is really where we differ. The spell list, IMHO, only helps to flesh out the details and the flavor of the class. Especially if working with Core PHB spells only. There are only a certain number of spells, and how they are mixed and matched into a list is only a small part of the class. To me, the Druid’s defining ability is Wild Shape. As a non-spell they can change shape. No other class has that ability. Just as a Barbarian’s defining ability is Rage. On this point I would have to argue. A nature sorcerer as I put it out there, would still never fulfill the place of a druid nor step on its toes being as good a nature caster as a druid. They still retain d4 HD, do not have the ability to traverse terrain as a druid does, don’t have the immunities, don’t have the ability to wild shape and still drastically lack in spell versatility. Keep in mind that the cost of the change is still costing the Sorcerer 1 spell known per level. Actually the more I look at it, I think the nature sorcerer actually takes a hit in power except for Intermediate BAB and Light Armor use. There aren’t THAT many druid spells that make the loss of a known spell per spell level worth the trade. However, without access to the Druid spells, it really isn’t a nature sorcerer. As I said, the more I look at it, this is probably true. Though a sorcerer brought up in the wilderness should be able to reflect that in some way without the need to throw away levels on another class, in skills if nothing else. Perhaps it needs a slight change to add in Tracking and making it more Druid/Ranger friendly. Yes it would be way too much. Granted the Improved Unarmed feat does make sense as an alternative to the Martial Weapon gain in the standard Battle Sorcerer. It makes the touch attacks a much more useful line for that style of sorcerer. I specifically intended the ‘Divine Sorcerer’ concept to fill the Cleric/Paladin oriented sorcerer niche. Its too hard to mix the concept of the Paladin’s class abilities in any other way with the sorcerer. This is really summed up in the Battle Sorcerer already, or better yet with what I was trying to do with the Nature Sorcerer. Thus what you would get is the following: Battle Sorcerer = Melee-Arcane Hybrid Divine Sorcerer = Cleric/Paladin-Arcane Hybrid Nature Sorcerer = Druid/Ranger-Arcane Hybrid Stealth Sorcerer = Rogue-Arcane Hybrid Heh! As much as I would love to do some sideline design and actually get “published” I wouldn’t even know where to begin with trying. Second of all its not like my ideas are truly “original” per say, though some of my true class designs, such as the Warlock and Skinwalker are. Most of the revisions like the Toolkit based rogue are simply nothing more than a tweak of what already exists, and or the addition of other materials than what’s in the core HB. Also I am always leery that what “I” think is balanced and a good idea, many others wont. Add to this the new Dragon Magazine setup will be including a lot of alternate class material as well, such as this month’s Filidh wizard alternative, the Wild Defender ranger/paladin conversion, the Wild Monk druid/monk conversion, etc. However, if you have other ideas/suggestions, feel free to let me know. [/QUOTE]
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UA Battle Sorcerer another step... Stealth Sorcerer?
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