Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
UA: Converting to Injury Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khaalis" data-source="post: 1389615" data-attributes="member: 2167"><p>From looking at the system, I can agree with the player. The Injury system is NOT a system that favors the players. This is a system for a game with little combat and when combat does happen it is meant to be fast, dirty, and deadly. This is for a much more "realistic" feel to combat. It actually equates a successful attack roll to a physical "hit" rather than the amorphous HP "wearing the opponent down" system. If you run a lot of combat in you game and dont want players dropping like flies - Dont use the Injury system.</p><p></p><p>Action points really arent much help either if you run a lot of combat. If you only run occasional combat it "might" work but no one will ever use their action points knowing they have to save them for the occasional combat if they want to stay alive.</p><p></p><p>As for the reserve points, it makes some sense. It is again a part of the amorphous HP system, but it lends some realism in that it basically is stating that some of the HP damage is real, and some is just exhaustion. At some point... you energy reserves wear out and you just cant get any more refreshed than you currently are (0 reserve) until you sleep. This actually makes good sense.</p><p></p><p>Personally however, I prefer the Wound Vitality system for its mix of HP "exhaustion” system as well as for the reality that one good strike can cut you down regardless of how “experienced” you are. A 20th level Paladin may be powerful, but that well shot and unexpected assassin’s sniper shot to the face could just as easily kill him. My issue has always been that the 20th level fighter’s attitude is – “BAH! Its only 200 Orcs. I can finish them off and be in time for lunch!” - knowing full well that they are night invulnerable. Shouldn’t be that way. Everyone should fear battle to some extent.</p><p></p><p>JMHO</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1389615, member: 2167"] From looking at the system, I can agree with the player. The Injury system is NOT a system that favors the players. This is a system for a game with little combat and when combat does happen it is meant to be fast, dirty, and deadly. This is for a much more "realistic" feel to combat. It actually equates a successful attack roll to a physical "hit" rather than the amorphous HP "wearing the opponent down" system. If you run a lot of combat in you game and dont want players dropping like flies - Dont use the Injury system. Action points really arent much help either if you run a lot of combat. If you only run occasional combat it "might" work but no one will ever use their action points knowing they have to save them for the occasional combat if they want to stay alive. As for the reserve points, it makes some sense. It is again a part of the amorphous HP system, but it lends some realism in that it basically is stating that some of the HP damage is real, and some is just exhaustion. At some point... you energy reserves wear out and you just cant get any more refreshed than you currently are (0 reserve) until you sleep. This actually makes good sense. Personally however, I prefer the Wound Vitality system for its mix of HP "exhaustion” system as well as for the reality that one good strike can cut you down regardless of how “experienced” you are. A 20th level Paladin may be powerful, but that well shot and unexpected assassin’s sniper shot to the face could just as easily kill him. My issue has always been that the 20th level fighter’s attitude is – “BAH! Its only 200 Orcs. I can finish them off and be in time for lunch!” - knowing full well that they are night invulnerable. Shouldn’t be that way. Everyone should fear battle to some extent. JMHO [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
UA: Converting to Injury Rules
Top