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[UA Fighter Archetypes] The Rapid Strike Problem
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<blockquote data-quote="Blue" data-source="post: 7028556" data-attributes="member: 20564"><p>Agree with your general premise - subclasses should each evoke a different feel and encourage different play-styles. Common mechanics should be reserved for the base class.</p><p></p><p>If we want to leave it in with one, it seems to have a lot of synergy with the Samurai's Fighting Spirit so that it's regularly useful. On the other hand, Samurai seems to have an flavorful replacement to match the common myths around their first strike. Maybe something like: Your first attack of a combat has advantage, and if it hits it is automatically a critical hit.</p><p></p><p>It's gained a lot later than the assassin ability for crits on surprise and at a point that precludes heavy multiclassing, I don't mind it begin guaranteed in every combat (if you hit). Plus it's only the first attack, the assassin feature would make all of your first round attacks on someone surprised into crits which would also affect their sneak attack damage.</p><p></p><p>Sharpshooter I could go for the classic two arrows. As a bonus action you may load a second piece of ammunition and make gain a second attack against the same or adjacent target when you make a ranged attack using a weapon that takes ammunition. You have disadvantage on both attacks.</p><p></p><p>Note that this is almost Rapid Strike. It's been reduced to ranged attacks with ammo only and limited targetting, but instead of only triggering when you have advantage, you can trigger it any time and take disadvantage. That would cancel advantage to be similar to Rapid Strike, but also used more often. Heck, if you already have disadvantage already you might as well which does make it a moderate power up. (Technically it also ignores the loading property of crossbows, but a 14th level fighter with 3 attacks probably isn't using anything where the loading property is getting in the way.)</p><p></p><p>Knight - goes back and forth between mount bonuses but also being defender-y. Here's a mount idea, but a marking/protection idea could fit as well.</p><p></p><p>Wartrained Rider: When you are riding a controlled mount (phb 198) you may spend a bonus action to give it one attack, and it may take a reaction to make opportunity attacks. When you are riding an independent mount (pg 198) you both go on the higher of the two initiatives, and both you and your mount can use the Help action on the other as a bonus action.</p></blockquote><p></p>
[QUOTE="Blue, post: 7028556, member: 20564"] Agree with your general premise - subclasses should each evoke a different feel and encourage different play-styles. Common mechanics should be reserved for the base class. If we want to leave it in with one, it seems to have a lot of synergy with the Samurai's Fighting Spirit so that it's regularly useful. On the other hand, Samurai seems to have an flavorful replacement to match the common myths around their first strike. Maybe something like: Your first attack of a combat has advantage, and if it hits it is automatically a critical hit. It's gained a lot later than the assassin ability for crits on surprise and at a point that precludes heavy multiclassing, I don't mind it begin guaranteed in every combat (if you hit). Plus it's only the first attack, the assassin feature would make all of your first round attacks on someone surprised into crits which would also affect their sneak attack damage. Sharpshooter I could go for the classic two arrows. As a bonus action you may load a second piece of ammunition and make gain a second attack against the same or adjacent target when you make a ranged attack using a weapon that takes ammunition. You have disadvantage on both attacks. Note that this is almost Rapid Strike. It's been reduced to ranged attacks with ammo only and limited targetting, but instead of only triggering when you have advantage, you can trigger it any time and take disadvantage. That would cancel advantage to be similar to Rapid Strike, but also used more often. Heck, if you already have disadvantage already you might as well which does make it a moderate power up. (Technically it also ignores the loading property of crossbows, but a 14th level fighter with 3 attacks probably isn't using anything where the loading property is getting in the way.) Knight - goes back and forth between mount bonuses but also being defender-y. Here's a mount idea, but a marking/protection idea could fit as well. Wartrained Rider: When you are riding a controlled mount (phb 198) you may spend a bonus action to give it one attack, and it may take a reaction to make opportunity attacks. When you are riding an independent mount (pg 198) you both go on the higher of the two initiatives, and both you and your mount can use the Help action on the other as a bonus action. [/QUOTE]
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[UA Fighter Archetypes] The Rapid Strike Problem
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