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General Tabletop Discussion
*Pathfinder & Starfinder
UA Generic Classes--Questions, Comments, NPCs, Prestige?
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<blockquote data-quote="Frostmarrow" data-source="post: 1376003" data-attributes="member: 1122"><p>I've been thinking along those lines lately. The cool thing about the generics is that you can introduce your character to your friends and include your cool title. And they still have no idea what your schtick is! The title you chose for your character should be selected carefully though as it can speak volumes about the character (not the stats). For example:</p><p></p><p><em><strong>Elemental Dervish</strong></em></p><p></p><p>Ilian Celsius: Generic Spellcaster2/Warrior1; Medium Human (5 ft.10in. </p><p>tall); HD2d4+1d10+6; hp 18; Init +2 (dex +2); Spd 30 ft.; AC 14 (+2 dex, +1 </p><p>Two Weapon Defense); Atks +2/+2 melee (1d6, scimitar; 1d4, dagger) or +4 </p><p>ranged (1d4, dagger); SV Fort +3, Ref +3, Will +3; Str 10, Dex 15, Con 14, </p><p>Int 16, Wis 10, Cha 12. Skills: Concentration +8, Diplomacy +7, Gather </p><p>Information +7, Knowledge (Royalty and Nobility) +9, Spellcraft +9, Tumble </p><p>+8. Feats: All simple and martial weapons, light and medium armor and </p><p>shields, Dodge, Finesse, Two Weapon Defense, Two Weapon Fighting. Spells: </p><p>Celsius casts arcane spells with Intelligence.</p><p>0: ACID SPLASH, CREATE WATER, FLARE, LIGHT.</p><p>1: BURNING HANDS, OBSCURING MIST, PRODUCE FLAME, RESIST ENERGY.</p><p></p><p>Future spells picked from the following:</p><p>0: Arcane Mark, Daze, Dancing Lights, Detect </p><p>Magic, Mage Hand, Mending, Message, Open/Close, </p><p>Prestidigitation, Read Magic, Resistance.</p><p>1: Magic Stone.</p><p>2: <strong>Flame Blade</strong>, Fire Trap, Flaming Sphere, Fog Cloud, Gust of Wind, Heat </p><p>Metal, Soften Earth and Stone, Scorching Ray, Whispering Wind, Wind Wall.</p><p>3: Fireball, Flame Arrow, Gaseous Form, Meld into Stone, Stone Shape, </p><p>Summon Small Elemental, Water Breathing, Water Walk.</p><p>4: Air walk, Control Water, Fire Shield, Spike Stones, Stoneskin, Wall of </p><p>Fire.</p><p>5: Control Winds, Summon Medium Elemental, Transmute Mud to Rock, Transmute </p><p>Rock to Mud, Wall of Stone.</p><p>6: Acid Fog, Fire Seeds, Move Earth, Summon Large Elemental, Wind Walk.</p><p>7: Delayed Blast Fireball, Earthquake, Fire Storm, Summon Huge Elemental.</p><p>8: Horrid Wilting, Incendiary Cloud, Ironbody, Repel Metal or Stone, </p><p>Whirlwind, Summon Greater Elemental.</p><p>9: Meteor Swarm, Elemental Swarm, Summon Elder Elemental.</p><p></p><p>Expert getting the shaft? I don't know yet.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1376003, member: 1122"] I've been thinking along those lines lately. The cool thing about the generics is that you can introduce your character to your friends and include your cool title. And they still have no idea what your schtick is! The title you chose for your character should be selected carefully though as it can speak volumes about the character (not the stats). For example: [I][B]Elemental Dervish[/B][/I] Ilian Celsius: Generic Spellcaster2/Warrior1; Medium Human (5 ft.10in. tall); HD2d4+1d10+6; hp 18; Init +2 (dex +2); Spd 30 ft.; AC 14 (+2 dex, +1 Two Weapon Defense); Atks +2/+2 melee (1d6, scimitar; 1d4, dagger) or +4 ranged (1d4, dagger); SV Fort +3, Ref +3, Will +3; Str 10, Dex 15, Con 14, Int 16, Wis 10, Cha 12. Skills: Concentration +8, Diplomacy +7, Gather Information +7, Knowledge (Royalty and Nobility) +9, Spellcraft +9, Tumble +8. Feats: All simple and martial weapons, light and medium armor and shields, Dodge, Finesse, Two Weapon Defense, Two Weapon Fighting. Spells: Celsius casts arcane spells with Intelligence. 0: ACID SPLASH, CREATE WATER, FLARE, LIGHT. 1: BURNING HANDS, OBSCURING MIST, PRODUCE FLAME, RESIST ENERGY. Future spells picked from the following: 0: Arcane Mark, Daze, Dancing Lights, Detect Magic, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance. 1: Magic Stone. 2: [B]Flame Blade[/B], Fire Trap, Flaming Sphere, Fog Cloud, Gust of Wind, Heat Metal, Soften Earth and Stone, Scorching Ray, Whispering Wind, Wind Wall. 3: Fireball, Flame Arrow, Gaseous Form, Meld into Stone, Stone Shape, Summon Small Elemental, Water Breathing, Water Walk. 4: Air walk, Control Water, Fire Shield, Spike Stones, Stoneskin, Wall of Fire. 5: Control Winds, Summon Medium Elemental, Transmute Mud to Rock, Transmute Rock to Mud, Wall of Stone. 6: Acid Fog, Fire Seeds, Move Earth, Summon Large Elemental, Wind Walk. 7: Delayed Blast Fireball, Earthquake, Fire Storm, Summon Huge Elemental. 8: Horrid Wilting, Incendiary Cloud, Ironbody, Repel Metal or Stone, Whirlwind, Summon Greater Elemental. 9: Meteor Swarm, Elemental Swarm, Summon Elder Elemental. Expert getting the shaft? I don't know yet. [/QUOTE]
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