Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
UA Generic Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 1455690" data-attributes="member: 871"><p><strong>A voice for an as-is use of generics</strong></p><p></p><p>I like the generic classes, & I'm using them in 2 settings that I'm working on currently (1 is a conversion of Lankhmar; the other is a homebrew based on personal writings). I'm debating using them for my main homebrew campaign as well.</p><p></p><p>I personally think that the expert is okay as is, <em>however</em>, that's mainly based on the concept that the expert has access to a larger array of class skills, starts with a much larger beginning pool of skill points (24 for an expert, vs. the 8 for a warrior or spellcaster), and is able to maintain good skill ranks in various classes as he/she progresses, and would be able to qualify for certain class-based feats (like Sneak Attack) without needing to devote his/her only skill points to the required skills (a warrior could have Sneak Attack & the related feats, but would have to sacrifice developing other useful skills in the process).</p><p></p><p>I've created a few 1st-level character-only feats/flaws for the generics that can boost/drop the base Hit Die or the skill point base for a character--just another form of class ability translated into a feat/flaw, if you will.</p><p></p><p>I think some PrCs can work well with the generics, & some PrCs could be created to accomodate old core classes & their abilities (like raging barbarians, shapechanging druids, & the like). NPC Classes, like core classes, shouldn't be used with generic classes. However, I think a generic NPC class is needed--essentially a generic Commoner class, with no good saves, poor BAB, 1 simple weapon prof., sparse feat acquisition (like the spellcaster's 1 bonus feat per 5 levels, or maybe even 1 bonus feat per 6 levels), a skill point base of 2, and a max of 6-7 skills that can be class skills. It's bassically an option for a non-combatant, non-adventuring generic class (adepts can = Spellcasters, experts = Experts, warriors = Warriors, & aristocrats = Warriors, Experts, or multi-class Expert/Warriors).</p><p></p><p>That's my 2¢ on the issue.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1455690, member: 871"] [b]A voice for an as-is use of generics[/b] I like the generic classes, & I'm using them in 2 settings that I'm working on currently (1 is a conversion of Lankhmar; the other is a homebrew based on personal writings). I'm debating using them for my main homebrew campaign as well. I personally think that the expert is okay as is, [I]however[/I], that's mainly based on the concept that the expert has access to a larger array of class skills, starts with a much larger beginning pool of skill points (24 for an expert, vs. the 8 for a warrior or spellcaster), and is able to maintain good skill ranks in various classes as he/she progresses, and would be able to qualify for certain class-based feats (like Sneak Attack) without needing to devote his/her only skill points to the required skills (a warrior could have Sneak Attack & the related feats, but would have to sacrifice developing other useful skills in the process). I've created a few 1st-level character-only feats/flaws for the generics that can boost/drop the base Hit Die or the skill point base for a character--just another form of class ability translated into a feat/flaw, if you will. I think some PrCs can work well with the generics, & some PrCs could be created to accomodate old core classes & their abilities (like raging barbarians, shapechanging druids, & the like). NPC Classes, like core classes, shouldn't be used with generic classes. However, I think a generic NPC class is needed--essentially a generic Commoner class, with no good saves, poor BAB, 1 simple weapon prof., sparse feat acquisition (like the spellcaster's 1 bonus feat per 5 levels, or maybe even 1 bonus feat per 6 levels), a skill point base of 2, and a max of 6-7 skills that can be class skills. It's bassically an option for a non-combatant, non-adventuring generic class (adepts can = Spellcasters, experts = Experts, warriors = Warriors, & aristocrats = Warriors, Experts, or multi-class Expert/Warriors). That's my 2¢ on the issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
UA Generic Classes
Top