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UA: GESTALT Characters..anybody try this yet?
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<blockquote data-quote="Halivar" data-source="post: 1545097" data-attributes="member: 9327"><p>With 5 or 6 chars I think gestalt characters are just too much (unless you're running a very VERY high-powered game).</p><p> </p><p> Barmy, it is true that a wiz/clr would be potent, with possibly the widest selection of spells possible. However, even though they can cast both divine and arcane spells, they can't do both; not at the same time. They simply aren't a replacement for a wizard and a cleric casting side-by-side. In fact, I can't help but think of a wiz/clr as just another wizard with an expanded spell list and more spells per day. In our campaigns, wizards never run out of spells in single fight. In a UA campaign, it simply means they can fight twice as many battles in a day.</p><p> </p><p> I would like to point out, however, that a gestalt wiz/clr is, at any given point past 6th level, three levels ahead of an equal level Mystic Theurge in terms of casting ability for both divine and arcane spells. UA suggests that gestalt characters should face +1 CR creatures. Does this betray a weakness in the gestalt system (need +3 CR monsters) or a weakness in the Mystic Theurge? I have had problems in the past of MT's not being able to pull their weight (lots of spells that have little-to-no effect at the level they are cast at).</p></blockquote><p></p>
[QUOTE="Halivar, post: 1545097, member: 9327"] With 5 or 6 chars I think gestalt characters are just too much (unless you're running a very VERY high-powered game). Barmy, it is true that a wiz/clr would be potent, with possibly the widest selection of spells possible. However, even though they can cast both divine and arcane spells, they can't do both; not at the same time. They simply aren't a replacement for a wizard and a cleric casting side-by-side. In fact, I can't help but think of a wiz/clr as just another wizard with an expanded spell list and more spells per day. In our campaigns, wizards never run out of spells in single fight. In a UA campaign, it simply means they can fight twice as many battles in a day. I would like to point out, however, that a gestalt wiz/clr is, at any given point past 6th level, three levels ahead of an equal level Mystic Theurge in terms of casting ability for both divine and arcane spells. UA suggests that gestalt characters should face +1 CR creatures. Does this betray a weakness in the gestalt system (need +3 CR monsters) or a weakness in the Mystic Theurge? I have had problems in the past of MT's not being able to pull their weight (lots of spells that have little-to-no effect at the level they are cast at). [/QUOTE]
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UA: GESTALT Characters..anybody try this yet?
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