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UA: GESTALT Characters..anybody try this yet?
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<blockquote data-quote="RodneyThompson" data-source="post: 1545429" data-attributes="member: 3594"><p>Right now I'm playing in a game that is heavily-modified with <em>Unearthed Arcana</em> variant rules. We're using VP/WP, class Defense, armor as DR, action dice, character traits and disadvantages, weapon group feats, and gestalt characters. There are 6 players, and I'm playing a Barbarian/Bard (Bardbarian!) who is like a master campfire storyteller....a collector of barbarian lore, as it were. So far we're having a blast with it, because we're all finding really creative ways to get into and out of various situations. </p><p></p><p>We've not had any problems with keeping track of our abilities, mostly because everyone has created their character along a theme. As long as you do that, rather than thinking of it as simply mechanics and class combos, it's much easier to play.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 1545429, member: 3594"] Right now I'm playing in a game that is heavily-modified with [i]Unearthed Arcana[/i] variant rules. We're using VP/WP, class Defense, armor as DR, action dice, character traits and disadvantages, weapon group feats, and gestalt characters. There are 6 players, and I'm playing a Barbarian/Bard (Bardbarian!) who is like a master campfire storyteller....a collector of barbarian lore, as it were. So far we're having a blast with it, because we're all finding really creative ways to get into and out of various situations. We've not had any problems with keeping track of our abilities, mostly because everyone has created their character along a theme. As long as you do that, rather than thinking of it as simply mechanics and class combos, it's much easier to play. [/QUOTE]
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UA: GESTALT Characters..anybody try this yet?
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