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UA: GESTALT Characters..anybody try this yet?
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<blockquote data-quote="takyris" data-source="post: 1545911" data-attributes="member: 5171"><p>I'm considering using Gestalt characters in an upcoming one-shot to see how they run. The ones I'm worried about aren't the cleric/sorcerer combo -- because clerics and sorcerers don't have that strong a synergy (like the person who mentioned Fighter/Paladin). They have a lot of spells, but running out of spells is rarely an issue. In effect, they're clerics with better direct damage or a few extra domains who can't wear armor.</p><p></p><p>No, I'm worried about those strong synergies. Just looking at it from the book, I'd be leery of ranger/wizard and rogue/cleric, and possibly monk/wizard as well. Those are the classes who really complement each other by eradicating weaknesses. </p><p></p><p>Ranger/Wizard: Ranger-side gives you good combat and <strong>great</strong> skills and skill points. Wizard side gives you spells up the wazoo. Only downside is the lack of armor, and really, that ain't much. You have three good saves, too.</p><p></p><p>Rogue/cleric: Again, three good saves, a ton of skill points, and good spells. This one I'm a bit less worried about since, although they can wear armor, they don't have fighter attack progression.</p><p></p><p>Monk/wizard: No fighter progression, but still, a class designed to not use armor combined with a class designed to buff people, with good skills thrown in to boot. Three good saves, again. The wizard's only downfall is his lack of durability and weakness if caught in an extended melee. The monk gets rid of much of this weakness with both mobility and a bit of melee strength.</p><p></p><p>That said, I was actually going to use the Gestalt idea, and see how it goes. And I was also going to use UA's "basic class" idea along with it at some point, so that you could Gestalt yourself a Warrior/Expert, an Expert/Spellcaster, or a Warrior/Spellcaster. Since the core classes seem a bit weaker than the normal D&D classes, the Gestalting gives them a bit more kick and a lot more flexibility. Dunno. We'll see how it goes.</p></blockquote><p></p>
[QUOTE="takyris, post: 1545911, member: 5171"] I'm considering using Gestalt characters in an upcoming one-shot to see how they run. The ones I'm worried about aren't the cleric/sorcerer combo -- because clerics and sorcerers don't have that strong a synergy (like the person who mentioned Fighter/Paladin). They have a lot of spells, but running out of spells is rarely an issue. In effect, they're clerics with better direct damage or a few extra domains who can't wear armor. No, I'm worried about those strong synergies. Just looking at it from the book, I'd be leery of ranger/wizard and rogue/cleric, and possibly monk/wizard as well. Those are the classes who really complement each other by eradicating weaknesses. Ranger/Wizard: Ranger-side gives you good combat and [b]great[/b] skills and skill points. Wizard side gives you spells up the wazoo. Only downside is the lack of armor, and really, that ain't much. You have three good saves, too. Rogue/cleric: Again, three good saves, a ton of skill points, and good spells. This one I'm a bit less worried about since, although they can wear armor, they don't have fighter attack progression. Monk/wizard: No fighter progression, but still, a class designed to not use armor combined with a class designed to buff people, with good skills thrown in to boot. Three good saves, again. The wizard's only downfall is his lack of durability and weakness if caught in an extended melee. The monk gets rid of much of this weakness with both mobility and a bit of melee strength. That said, I was actually going to use the Gestalt idea, and see how it goes. And I was also going to use UA's "basic class" idea along with it at some point, so that you could Gestalt yourself a Warrior/Expert, an Expert/Spellcaster, or a Warrior/Spellcaster. Since the core classes seem a bit weaker than the normal D&D classes, the Gestalting gives them a bit more kick and a lot more flexibility. Dunno. We'll see how it goes. [/QUOTE]
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